export default FlowLayer; export type ParsedStyle = { /** * The flow tile vertex shader. */ tileVertexShader: string; /** * The flow tile fragment shader. */ tileFragmentShader: string; /** * Generic texture fragment shader. */ textureVertexShader: string; /** * Generic texture fragment shader. */ textureFragmentShader: string; /** * The particle position vertex shader. */ particlePositionVertexShader: string; /** * The particle position fragment shader. */ particlePositionFragmentShader: string; /** * The particle color vertex shader. */ particleColorVertexShader: string; /** * The particle color fragment shader. */ particleColorFragmentShader: string; }; export type SourceType = import("../source/DataTile.js").default; /** * Translates tile data to rendered pixels. */ export type Style = { /** * Style variables. Each variable must hold a number or string. These * variables can be used in the `color` {@link import ("../expr/expression.js").ExpressionValue expression} using * the `['var', 'varName']` operator. To update style variables, use the {@link import ("./WebGLTile.js").default#updateStyleVariables} method. */ variables?: { [x: string]: string | number; } | undefined; /** * An expression applied to color values. */ color?: import("../expr/expression.js").ExpressionValue | undefined; }; export type Options = { /** * The maximum particle speed. */ maxSpeed: number; /** * A larger factor increases the rate at which particles cross the screen. */ speedFactor?: number | undefined; /** * The number of particles to render. */ particles?: number | undefined; /** * Style to apply to the layer. */ style?: Style | undefined; /** * A CSS class name to set to the layer element. */ className?: string | undefined; /** * Opacity (0, 1). */ opacity?: number | undefined; /** * Visibility. */ visible?: boolean | undefined; /** * The bounding extent for layer rendering. The layer will not be * rendered outside of this extent. */ extent?: import("../extent.js").Extent | undefined; /** * The z-index for layer rendering. At rendering time, the layers * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()` * method was used. */ zIndex?: number | undefined; /** * The minimum resolution (inclusive) at which this layer will be * visible. */ minResolution?: number | undefined; /** * The maximum resolution (exclusive) below which this layer will * be visible. */ maxResolution?: number | undefined; /** * The minimum view zoom level (exclusive) above which this layer will be * visible. */ minZoom?: number | undefined; /** * The maximum view zoom level (inclusive) at which this layer will * be visible. */ maxZoom?: number | undefined; /** * Preload. Load low-resolution tiles up to `preload` levels. `0` * means no preloading. */ preload?: number | undefined; /** * Source for this layer. */ source?: import("../source/DataTile.js").default | undefined; /** * Sets the layer as overlay on a map. The map will not manage * this layer in its layers collection, and the layer will be rendered on top. This is useful for * temporary layers. The standard way to add a layer to a map and have it managed by the map is to * use {@link module :ol/Map~Map#addLayer}. */ map?: import("../Map.js").default | undefined; /** * Use interim tiles on error. */ useInterimTilesOnError?: boolean | undefined; /** * The internal texture cache size. This needs to be large enough to render * two zoom levels worth of tiles. */ cacheSize?: number | undefined; }; /** * @classdesc * Experimental layer that renders particles moving through a vector field. * * @extends BaseTileLayer * @fires import("../render/Event.js").RenderEvent#prerender * @fires import("../render/Event.js").RenderEvent#postrender */ declare class FlowLayer extends BaseTileLayer, FlowLayerRenderer> { /** * @param {Options} options Flow layer options. */ constructor(options: Options); /** * @type {Style} * @private */ private style_; /** * @type {number} * @private */ private maxSpeed_; /** * @type {number} * @private */ private speedFactor_; /** * @type {number} * @private */ private particles_; /** * @type {Object} * @private */ private styleVariables_; /** * @private */ private handleSourceUpdate_; /** * Update any variables used by the layer style and trigger a re-render. * @param {Object} variables Variables to update. */ updateStyleVariables(variables: { [x: string]: number; }): void; /** * Gets the sources for this layer, for a given extent and resolution. * @param {import("../extent.js").Extent} extent Extent. * @param {number} resolution Resolution. * @return {Array} Sources. */ getSources(extent: import("../extent.js").Extent, resolution: number): Array; } import FlowLayerRenderer from '../renderer/webgl/FlowLayer.js'; import BaseTileLayer from './BaseTile.js'; //# sourceMappingURL=Flow.d.ts.map