# zstddec [![Latest NPM release](https://img.shields.io/npm/v/zstddec.svg)](https://www.npmjs.com/package/zstddec) [![Minzipped size](https://badgen.net/bundlephobia/minzip/zstddec)](https://bundlephobia.com/result?p=zstddec) [![Build Status](https://github.com/donmccurdy/zstddec/workflows/build/badge.svg?branch=master&event=push)](https://github.com/donmccurdy/zstddec/actions?query=workflow%3Abuild) [ZSTD (Zstandard)](https://github.com/facebook/zstd) decoder for Web and Node.js, using WebAssembly. ## Installation ```shell npm install --save zstddec ``` ## API ```javascript import { ZSTDDecoder } from 'zstddec'; const decoder = new ZSTDDecoder(); await decoder.init(); const decompressedArray = decoder.decode( compressedArray, uncompressedSize ); ``` > **Limitations:** The decoder may fail with the error `wasm function signature contains illegal type` when the `uncompressedSize` is not known in advance and given to the `decode()` method. This is presumably a bug in the WASM bindings, which I am not yet sure how to fix. ## Contributing To build the project locally, run: ``` npm install npm run dist ``` To test changes: ``` npm test ``` ## Building from source Compiled from https://github.com/facebook/zstd/tree/dev/contrib/single_file_libs, with the following steps: ```shell ./combine.sh -r ../../lib -o zstddeclib.c zstddeclib-in.c emcc zstddeclib.c -Oz -s EXPORTED_FUNCTIONS="['_ZSTD_decompress', '_ZSTD_findDecompressedSize', '_ZSTD_isError', '_malloc', '_free']" -s ALLOW_MEMORY_GROWTH=1 -s MALLOC=emmalloc -o zstddec.wasm base64 zstddec.wasm > zstddec.txt ``` The base64 string written to `zstddec.txt` is embedded as the `wasm` variable at the bottom of the source file. The rest of the file is written by hand, in order to avoid an additional JS wrapper generated by Emscripten. ## License JavaScript wrapper is provided under the MIT License, and the WASM ZSTD decoder is provided by Facebook under the BSD 3-Clause License.