const MatrixUtil = require('../../util').MatrixUtil; const Vector2 = MatrixUtil.vec2; function smoothBezier(points, smooth, isLoop, constraint) { const cps = []; let prevPoint; let nextPoint; const hasConstraint = !!constraint; let min, max; if (hasConstraint) { min = [ Infinity, Infinity ]; max = [ -Infinity, -Infinity ]; for (let i = 0, l = points.length; i < l; i++) { const point = points[i]; min = Vector2.min([], min, point); max = Vector2.max([], max, point); } min = Vector2.min([], min, constraint[0]); max = Vector2.max([], max, constraint[1]); } for (let i = 0, len = points.length; i < len; i++) { const point = points[i]; if (isLoop) { prevPoint = points[i ? i - 1 : len - 1]; nextPoint = points[(i + 1) % len]; } else { if (i === 0 || i === len - 1) { cps.push(point); continue; } else { prevPoint = points[i - 1]; nextPoint = points[i + 1]; } } let v = []; v = Vector2.sub(v, nextPoint, prevPoint); v = Vector2.scale(v, v, smooth); let d0 = Vector2.distance(point, prevPoint); let d1 = Vector2.distance(point, nextPoint); const sum = d0 + d1; if (sum !== 0) { d0 /= sum; d1 /= sum; } const v1 = Vector2.scale([], v, -d0); const v2 = Vector2.scale([], v, d1); let cp0 = Vector2.add([], point, v1); let cp1 = Vector2.add([], point, v2); if (hasConstraint) { cp0 = Vector2.max([], cp0, min); cp0 = Vector2.min([], cp0, max); cp1 = Vector2.max([], cp1, min); cp1 = Vector2.min([], cp1, max); } cps.push(cp0); cps.push(cp1); } if (isLoop) { cps.push(cps.shift()); } return cps; } function catmullRom2bezier(crp, z, constraint) { const isLoop = !!z; const pointList = []; for (let i = 0, l = crp.length; i < l; i += 2) { pointList.push([ crp[i], crp[i + 1] ]); } const controlPointList = smoothBezier(pointList, 0.4, isLoop, constraint); const len = pointList.length; const d1 = []; let cp1; let cp2; let p; for (let i = 0; i < len - 1; i++) { cp1 = controlPointList[i * 2]; cp2 = controlPointList[i * 2 + 1]; p = pointList[i + 1]; d1.push([ 'C', cp1[0], cp1[1], cp2[0], cp2[1], p[0], p[1] ]); } if (isLoop) { cp1 = controlPointList[len]; cp2 = controlPointList[len + 1]; p = pointList[0]; d1.push([ 'C', cp1[0], cp1[1], cp2[0], cp2[1], p[0], p[1] ]); } return d1; } module.exports = { catmullRom2bezier };