'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); var jsQR = require('jsqr'); function _interopDefaultLegacy (e) { return e && typeof e === 'object' && 'default' in e ? e : { 'default': e }; } var jsQR__default = /*#__PURE__*/_interopDefaultLegacy(jsQR); /*! ***************************************************************************** Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABLITY OR NON-INFRINGEMENT. See the Apache Version 2.0 License for specific language governing permissions and limitations under the License. ***************************************************************************** */ var __assign = function() { __assign = Object.assign || function __assign(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; function __awaiter(thisArg, _arguments, P, generator) { return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); } function __generator(thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } } var videoSize = { width: { min: 360, ideal: 720, max: 1080 }, height: { min: 360, ideal: 720, max: 1080 }, }; var QrcodeDecoder = /** @class */ (function () { function QrcodeDecoder() { this.timerCapture = null; this.canvasElem = null; this.gCtx = null; this.stream = null; this.videoElem = null; this.getUserMediaHandler = null; this.videoConstraints = { // default use rear camera video: __assign(__assign({}, videoSize), { facingMode: { exact: 'environment' } }), audio: false, }; this.defaultOption = { inversionAttempts: 'attemptBoth' }; } /** * Verifies if canvas element is supported. */ QrcodeDecoder.prototype.isCanvasSupported = function () { var elem = document.createElement('canvas'); return !!(elem.getContext && elem.getContext('2d')); }; QrcodeDecoder.prototype._createImageData = function (target, width, height) { if (!this.canvasElem) { this._prepareCanvas(width, height); } this.gCtx.clearRect(0, 0, width, height); this.gCtx.drawImage(target, 0, 0, width, height); var imageData = this.gCtx.getImageData(0, 0, this.canvasElem.width, this.canvasElem.height); return imageData; }; /** * Prepares the canvas element (which will * receive the image from the camera and provide * what the algorithm needs for checking for a * QRCode and then decoding it.) * * * @param {DOMElement} canvasElem the canvas * element * @param {number} width The width that * the canvas element * should have * @param {number} height The height that * the canvas element * should have * @return {DOMElement} the canvas * after the resize if width and height * provided. */ QrcodeDecoder.prototype._prepareCanvas = function (width, height) { if (!this.canvasElem) { this.canvasElem = document.createElement('canvas'); this.canvasElem.style.width = "".concat(width, "px"); this.canvasElem.style.height = "".concat(height, "px"); this.canvasElem.width = width; this.canvasElem.height = height; } this.gCtx = this.canvasElem.getContext('2d'); }; /** * Based on the video dimensions and the canvas * that was previously generated captures the * video/image source and then paints into the * canvas so that the decoder is able to work as * it expects. * @param {DOMElement} videoElem