/** * @module ol/renderer/canvas/VectorTileLayer */ import TileState from '../../TileState.js'; import ViewHint from '../../ViewHint.js'; import {ascending} from '../../array.js'; import {wrapX} from '../../coordinate.js'; import { boundingExtent, buffer, containsExtent, equals, getIntersection, getTopLeft, intersects, } from '../../extent.js'; import {equivalent, getTransform, transformExtent} from '../../proj.js'; import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js'; import CanvasExecutorGroup, { DECLUTTER, } from '../../render/canvas/ExecutorGroup.js'; import ZIndexContext from '../../render/canvas/ZIndexContext.js'; import { HIT_DETECT_RESOLUTION, createHitDetectionImageData, hitDetect, } from '../../render/canvas/hitdetect.js'; import {toSize} from '../../size.js'; import { apply as applyTransform, create as createTransform, multiply, reset as resetTransform, scale, scale as scaleTransform, translate as translateTransform, } from '../../transform.js'; import {getUid} from '../../util.js'; import { getSquaredTolerance as getSquaredRenderTolerance, renderFeature, } from '../vector.js'; import CanvasTileLayerRenderer from './TileLayer.js'; /** * @type {!Object>} */ const IMAGE_REPLAYS = { 'image': ['Polygon', 'Circle', 'LineString', 'Image', 'Text'], 'hybrid': ['Polygon', 'LineString'], 'vector': [], }; /** * @type {!Object>} */ const VECTOR_REPLAYS = { 'hybrid': ['Image', 'Text', 'Default'], 'vector': ['Polygon', 'Circle', 'LineString', 'Image', 'Text', 'Default'], }; /** * @classdesc * Canvas renderer for vector tile layers. * @api * @extends {CanvasTileLayerRenderer>>} */ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer { /** * @param {import("../../layer/VectorTile.js").default} layer VectorTile layer. * @param {import("./TileLayer.js").Options} options Options. */ constructor(layer, options) { super(layer, options); /** @private */ this.boundHandleStyleImageChange_ = this.handleStyleImageChange_.bind(this); /** * @private * @type {number} */ this.renderedLayerRevision_; /** * @private * @type {import("../../transform").Transform} */ this.renderedPixelToCoordinateTransform_ = null; /** * @private * @type {number} */ this.renderedRotation_; /** * @private * @type {number} */ this.renderedOpacity_ = 1; /** * @private * @type {import("../../transform.js").Transform} */ this.tmpTransform_ = createTransform(); /** * @private * @type {Array} */ this.tileClipContexts_ = null; } /** * Determine whether tiles for next extent should be enqueued for rendering. * @return {boolean} Rendering tiles for next extent is supported. * @override */ enqueueTilesForNextExtent() { return this.getLayer().getRenderMode() !== 'vector'; } /** * @param {import("../../VectorRenderTile.js").default} tile Tile. * @param {import("../../Map.js").FrameState} frameState Frame state. * @param {number} x Left of the tile. * @param {number} y Top of the tile. * @param {number} w Width of the tile. * @param {number} h Height of the tile. * @param {number} gutter Tile gutter. * @param {boolean} transition Apply an alpha transition. * @override */ drawTile(tile, frameState, x, y, w, h, gutter, transition) { this.updateExecutorGroup_( tile, frameState.pixelRatio, frameState.viewState.projection, ); if (this.tileImageNeedsRender_(tile)) { this.renderTileImage_(tile, frameState); } super.drawTile(tile, frameState, x, y, w, h, gutter, transition); } /** * @param {number} z Tile coordinate z. * @param {number} x Tile coordinate x. * @param {number} y Tile coordinate y. * @param {import("../../Map.js").FrameState} frameState Frame state. * @return {import("../../Tile.js").default|null} Tile (or null if outside source extent). * @override */ getTile(z, x, y, frameState) { const tile = /** @type {import("../../VectorRenderTile.js").default} */ ( this.getOrCreateTile(z, x, y, frameState) ); if (!tile) { return null; } const viewState = frameState.viewState; const resolution = viewState.resolution; const viewHints = frameState.viewHints; const source = this.getLayer().getSource(); const tileGrid = source.getTileGridForProjection(viewState.projection); const hifi = !( viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING] ); const withinTileResolutionRange = tileGrid.getZForResolution(resolution, source.zDirection) === z; if (hifi && withinTileResolutionRange) { tile.wantedResolution = resolution; } else if (!tile.wantedResolution) { tile.wantedResolution = tileGrid.getResolution(z); } return tile; } /** * Determine whether render should be called. * @param {import("../../Map.js").FrameState} frameState Frame state. * @return {boolean} Layer is ready to be rendered. * @override */ prepareFrame(frameState) { const layerRevision = this.getLayer().getRevision(); if (this.renderedLayerRevision_ !== layerRevision) { this.renderedLayerRevision_ = layerRevision; this.renderedTiles.length = 0; } return super.prepareFrame(frameState); } /** * @param {import("../../VectorRenderTile.js").default} tile Tile. * @param {number} pixelRatio Pixel ratio. * @param {import("../../proj/Projection.js").default} projection Projection. * @private */ updateExecutorGroup_(tile, pixelRatio, projection) { const layer = /** @type {import("../../layer/VectorTile.js").default} */ ( this.getLayer() ); const revision = layer.getRevision(); const renderOrder = layer.getRenderOrder() || null; const resolution = tile.wantedResolution; const builderState = tile.getReplayState(layer); if ( !builderState.dirty && builderState.renderedResolution === resolution && builderState.renderedRevision == revision && builderState.renderedRenderOrder == renderOrder ) { return; } const source = layer.getSource(); const declutter = !!layer.getDeclutter(); const sourceTileGrid = source.getTileGrid(); const tileGrid = source.getTileGridForProjection(projection); const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord); const sourceTiles = source.getSourceTiles(pixelRatio, projection, tile); const layerUid = getUid(layer); delete tile.hitDetectionImageData[layerUid]; tile.executorGroups[layerUid] = []; builderState.dirty = false; for (let t = 0, tt = sourceTiles.length; t < tt; ++t) { const sourceTile = sourceTiles[t]; if (sourceTile.getState() != TileState.LOADED) { continue; } const sourceProjection = source.getProjection(); const sourceTileCoord = sourceTile.tileCoord; let sourceTileExtent = sourceTileGrid.getTileCoordExtent(sourceTileCoord); if ( projection && sourceProjection && !equivalent(projection, sourceProjection) ) { sourceTileExtent = transformExtent( sourceTileExtent, sourceProjection, projection, 32, ); } const sharedExtent = getIntersection(tileExtent, sourceTileExtent); const builderExtent = buffer( sharedExtent, layer.getRenderBuffer() * resolution, this.tempExtent, ); const bufferedExtent = equals(sourceTileExtent, sharedExtent) ? null : builderExtent; const builderGroup = new CanvasBuilderGroup( 0, sharedExtent, resolution, pixelRatio, ); const squaredTolerance = getSquaredRenderTolerance( resolution, pixelRatio, ); /** * @param {import("../../Feature.js").FeatureLike} feature Feature. * @param {number} [index] Render order index. * @this {CanvasVectorTileLayerRenderer} */ const render = function (feature, index) { let styles; const styleFunction = feature.getStyleFunction() || layer.getStyleFunction(); if (styleFunction) { styles = styleFunction(feature, resolution); } if (styles) { const dirty = this.renderFeature( feature, squaredTolerance, styles, builderGroup, declutter, index, ); builderState.dirty = builderState.dirty || dirty; } }; const features = sourceTile.getFeatures(); if (renderOrder && renderOrder !== builderState.renderedRenderOrder) { features.sort(renderOrder); } for (let i = 0, ii = features.length; i < ii; ++i) { let feature = features[i]; if ( projection && sourceTile.projection && !equivalent(projection, sourceTile.projection) ) { feature = feature.clone(); feature .getGeometry() .applyTransform(getTransform(sourceTile.projection, projection)); } if ( !bufferedExtent || intersects(bufferedExtent, feature.getGeometry().getExtent()) ) { render.call(this, feature, i); } } const executorGroupInstructions = builderGroup.finish(); // no need to clip when the render tile is covered by a single source tile const replayExtent = layer.getRenderMode() !== 'vector' && declutter && sourceTiles.length === 1 ? null : sharedExtent; const renderingReplayGroup = new CanvasExecutorGroup( replayExtent, resolution, pixelRatio, source.getOverlaps(), executorGroupInstructions, layer.getRenderBuffer(), true, ); tile.executorGroups[layerUid].push(renderingReplayGroup); } builderState.renderedRevision = revision; builderState.renderedRenderOrder = renderOrder; builderState.renderedResolution = resolution; } /** * @param {import("../../coordinate.js").Coordinate} coordinate Coordinate. * @param {import("../../Map.js").FrameState} frameState Frame state. * @param {number} hitTolerance Hit tolerance in pixels. * @param {import("../vector.js").FeatureCallback} callback Feature callback. * @param {Array>} matches The hit detected matches with tolerance. * @return {T|undefined} Callback result. * @template T * @override */ forEachFeatureAtCoordinate( coordinate, frameState, hitTolerance, callback, matches, ) { const resolution = frameState.viewState.resolution; const rotation = frameState.viewState.rotation; hitTolerance = hitTolerance == undefined ? 0 : hitTolerance; const layer = this.getLayer(); const source = layer.getSource(); const tileGrid = source.getTileGridForProjection( frameState.viewState.projection, ); const hitExtent = boundingExtent([coordinate]); buffer(hitExtent, resolution * hitTolerance, hitExtent); /** @type {!Object|true>} */ const features = {}; /** * @param {import("../../Feature.js").FeatureLike} feature Feature. * @param {import("../../geom/SimpleGeometry.js").default} geometry Geometry. * @param {number} distanceSq The squared distance to the click position. * @return {T|undefined} Callback result. */ const featureCallback = function (feature, geometry, distanceSq) { let key = feature.getId(); if (key === undefined) { key = getUid(feature); } const match = features[key]; if (!match) { if (distanceSq === 0) { features[key] = true; return callback(feature, layer, geometry); } matches.push( (features[key] = { feature: feature, layer: layer, geometry: geometry, distanceSq: distanceSq, callback: callback, }), ); } else if (match !== true && distanceSq < match.distanceSq) { if (distanceSq === 0) { features[key] = true; matches.splice(matches.lastIndexOf(match), 1); return callback(feature, layer, geometry); } match.geometry = geometry; match.distanceSq = distanceSq; } return undefined; }; const renderedTiles = /** @type {Array} */ ( this.renderedTiles ); const layerUid = getUid(layer); const declutter = layer.getDeclutter(); const declutteredFeatures = declutter ? frameState.declutter?.[declutter]?.all().map((item) => item.value) : null; let found; foundFeature: for (let i = 0, ii = renderedTiles.length; i < ii; ++i) { const tile = renderedTiles[i]; const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord); if (!intersects(tileExtent, hitExtent)) { continue; } const executorGroups = tile.executorGroups[layerUid]; for (let t = 0, tt = executorGroups.length; t < tt; ++t) { found = executorGroups[t].forEachFeatureAtCoordinate( coordinate, resolution, rotation, hitTolerance, featureCallback, declutteredFeatures, ); if (found) { break foundFeature; } } } return found; } /** * Asynchronous layer level hit detection. * @param {import("../../pixel.js").Pixel} pixel Pixel. * @return {Promise>} Promise that resolves with an array of features. * @override */ getFeatures(pixel) { if (this.renderedTiles.length === 0) { return Promise.resolve([]); } return new Promise((resolve, reject) => { const layer = this.getLayer(); const source = layer.getSource(); const projection = this.renderedProjection; const projectionExtent = projection.getExtent(); const resolution = this.renderedResolution; const tileGrid = source.getTileGridForProjection(projection); const coordinate = applyTransform( this.renderedPixelToCoordinateTransform_, pixel.slice(), ); const tileCoordString = tileGrid .getTileCoordForCoordAndResolution(coordinate, resolution) .toString(); const tile = /** @type {Array} */ ( this.renderedTiles ).find( (tile) => tile.tileCoord.toString() === tileCoordString && tile.getState() === TileState.LOADED, ); if (!tile || tile.loadingSourceTiles > 0) { resolve([]); return; } if ( source.getWrapX() && projection.canWrapX() && !containsExtent( projectionExtent, tileGrid.getTileCoordExtent(tile.tileCoord), ) ) { wrapX(coordinate, projection); } const layerUid = getUid(layer); const extent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord); const corner = getTopLeft(extent); const tilePixel = [ (coordinate[0] - corner[0]) / resolution, (corner[1] - coordinate[1]) / resolution, ]; const features = tile .getSourceTiles() .reduce( (accumulator, sourceTile) => accumulator.concat(sourceTile.getFeatures()), /** @type {Array} */ ([]), ); let hitDetectionImageData = tile.hitDetectionImageData[layerUid]; if (!hitDetectionImageData) { const tileSize = toSize( tileGrid.getTileSize( tileGrid.getZForResolution(resolution, source.zDirection), ), ); const rotation = this.renderedRotation_; const transforms = [ this.getRenderTransform( tileGrid.getTileCoordCenter(tile.wrappedTileCoord), resolution, 0, HIT_DETECT_RESOLUTION, tileSize[0] * HIT_DETECT_RESOLUTION, tileSize[1] * HIT_DETECT_RESOLUTION, 0, ), ]; hitDetectionImageData = createHitDetectionImageData( tileSize, transforms, features, layer.getStyleFunction(), tileGrid.getTileCoordExtent(tile.wrappedTileCoord), tile.getReplayState(layer).renderedResolution, rotation, ); tile.hitDetectionImageData[layerUid] = hitDetectionImageData; } resolve(hitDetect(tilePixel, features, hitDetectionImageData)); }); } /** * @param {import("../../extent.js").Extent} extent Extent. * @return {Array} Features. */ getFeaturesInExtent(extent) { /** @type {Array} */ const features = []; const tileCache = this.getTileCache(); if (tileCache.getCount() === 0) { return features; } const source = this.getLayer().getSource(); const tileGrid = source.getTileGridForProjection( this.frameState.viewState.projection, ); const z = tileGrid.getZForResolution(this.renderedResolution); /** @type {Object} */ const visitedSourceTiles = {}; tileCache.forEach((tile) => { if (tile.tileCoord[0] !== z || tile.getState() !== TileState.LOADED) { return; } const sourceTiles = tile.getSourceTiles(); for (let i = 0, ii = sourceTiles.length; i < ii; ++i) { const sourceTile = sourceTiles[i]; const key = sourceTile.getKey(); if (key in visitedSourceTiles) { continue; } visitedSourceTiles[key] = true; const tileCoord = sourceTile.tileCoord; if (intersects(extent, tileGrid.getTileCoordExtent(tileCoord))) { const tileFeatures = sourceTile.getFeatures(); if (tileFeatures) { for (let j = 0, jj = tileFeatures.length; j < jj; ++j) { const candidate = tileFeatures[j]; const geometry = candidate.getGeometry(); if (intersects(extent, geometry.getExtent())) { features.push(candidate); } } } } } }); return features; } /** * Perform action necessary to get the layer rendered after new fonts have loaded * @override */ handleFontsChanged() { const layer = this.getLayer(); if (layer.getVisible() && this.renderedLayerRevision_ !== undefined) { layer.changed(); } } /** * Handle changes in image style state. * @param {import("../../events/Event.js").default} event Image style change event. * @private */ handleStyleImageChange_(event) { this.renderIfReadyAndVisible(); } /** * Render declutter items for this layer * @param {import("../../Map.js").FrameState} frameState Frame state. * @param {import("../../layer/Layer.js").State} layerState Layer state. */ renderDeclutter(frameState, layerState) { const context = this.context; const alpha = context.globalAlpha; context.globalAlpha = layerState.opacity; const viewHints = frameState.viewHints; const hifi = !( viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING] ); const scaledCanvasSize = [ this.context.canvas.width, this.context.canvas.height, ]; const declutter = this.getLayer().getDeclutter(); const declutterTree = declutter ? frameState.declutter?.[declutter] : undefined; const layerUid = getUid(this.getLayer()); const tiles = /** @type {Array} */ ( this.renderedTiles ); for (let i = 0, ii = tiles.length; i < ii; ++i) { const tile = tiles[i]; const executorGroups = tile.executorGroups[layerUid]; if (executorGroups) { for (let j = executorGroups.length - 1; j >= 0; --j) { executorGroups[j].execute( this.context, scaledCanvasSize, this.getTileRenderTransform(tile, frameState), frameState.viewState.rotation, hifi, DECLUTTER, declutterTree, ); } } } context.globalAlpha = alpha; } /** * @param {import("../../Map.js").FrameState} frameState Frame state. * @override */ renderDeferredInternal(frameState) { const tiles = /** @type {Array} */ ( this.renderedTiles ); const layerUid = getUid(this.getLayer()); const executorGroups = tiles.reduce((acc, tile, index) => { tile.executorGroups[layerUid].forEach((executorGroup) => acc.push({ executorGroup, index, }), ); return acc; }, /** @type {Array<{executorGroup: CanvasExecutorGroup, index: number}>} */ ([])); const executorGroupZIndexContexts = executorGroups.map(({executorGroup}) => executorGroup.getDeferredZIndexContexts(), ); /** @type {Object} */ const usedZIndices = {}; for (let i = 0, ii = executorGroups.length; i < ii; ++i) { const executorGroupZindexContext = executorGroups[i].executorGroup.getDeferredZIndexContexts(); for (const key in executorGroupZindexContext) { usedZIndices[key] = true; } } const zIndexKeys = Object.keys(usedZIndices).map(Number).sort(ascending); zIndexKeys.forEach((zIndex) => { executorGroupZIndexContexts.forEach((zIndexContexts, i) => { if (!zIndexContexts[zIndex]) { return; } zIndexContexts[zIndex].forEach((zIndexContext) => { const {executorGroup, index} = executorGroups[i]; const context = executorGroup.getRenderedContext(); const alpha = context.globalAlpha; context.globalAlpha = this.renderedOpacity_; const tileClipContext = this.tileClipContexts_[index]; if (tileClipContext) { tileClipContext.draw(context); } zIndexContext.draw(context); if (tileClipContext) { context.restore(); } context.globalAlpha = alpha; zIndexContext.clear(); }); zIndexContexts[zIndex].length = 0; }); }); } /** * @param {import("../../VectorRenderTile.js").default} tile The tile * @param {import('../../Map.js').FrameState} frameState Current frame state * @return {import('../../transform.js').Transform} Transform to use to render this tile */ getTileRenderTransform(tile, frameState) { const pixelRatio = frameState.pixelRatio; const viewState = frameState.viewState; const center = viewState.center; const resolution = viewState.resolution; const rotation = viewState.rotation; const size = frameState.size; const width = Math.round(size[0] * pixelRatio); const height = Math.round(size[1] * pixelRatio); const source = this.getLayer().getSource(); const tileGrid = source.getTileGridForProjection( frameState.viewState.projection, ); const tileCoord = tile.tileCoord; const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord); const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tempExtent)[0] - tileExtent[0]; const transform = multiply( scale(this.inversePixelTransform.slice(), 1 / pixelRatio, 1 / pixelRatio), this.getRenderTransform( center, resolution, rotation, pixelRatio, width, height, worldOffset, ), ); return transform; } /** * Render the vectors for this layer. * @param {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} context Target context. * @param {import("../../Map.js").FrameState} frameState Frame state. * @override */ postRender(context, frameState) { const viewHints = frameState.viewHints; const hifi = !( viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING] ); this.renderedPixelToCoordinateTransform_ = frameState.pixelToCoordinateTransform.slice(); this.renderedRotation_ = frameState.viewState.rotation; this.renderedOpacity_ = frameState.layerStatesArray[frameState.layerIndex].opacity; const layer = /** @type {import("../../layer/VectorTile.js").default} */ ( this.getLayer() ); const renderMode = layer.getRenderMode(); const alpha = context.globalAlpha; context.globalAlpha = this.renderedOpacity_; const declutter = layer.getDeclutter(); const replayTypes = declutter ? VECTOR_REPLAYS[renderMode].filter((type) => !DECLUTTER.includes(type)) : VECTOR_REPLAYS[renderMode]; const viewState = frameState.viewState; const rotation = viewState.rotation; const tileSource = layer.getSource(); const tileGrid = tileSource.getTileGridForProjection(viewState.projection); const z = tileGrid.getZForResolution( viewState.resolution, tileSource.zDirection, ); const tiles = /** @type {Array} */ ( this.renderedTiles ); const clips = []; const clipZs = []; const tileClipContexts = []; const layerUid = getUid(layer); let ready = true; for (let i = tiles.length - 1; i >= 0; --i) { const tile = tiles[i]; ready = ready && !tile.getReplayState(layer).dirty; const executorGroups = tile.executorGroups[layerUid].filter((group) => group.hasExecutors(replayTypes), ); if (executorGroups.length === 0) { continue; } const transform = this.getTileRenderTransform(tile, frameState); const currentZ = tile.tileCoord[0]; let contextSaved = false; // Clip mask for regions in this tile that already filled by a higher z tile const currentClip = executorGroups[0].getClipCoords(transform); let clipContext = context; let tileClipContext; if (currentClip) { tileClipContext = new ZIndexContext(); clipContext = tileClipContext.getContext(); for (let j = 0, jj = clips.length; j < jj; ++j) { if (z !== currentZ && currentZ < clipZs[j]) { const clip = clips[j]; if ( intersects( [ currentClip[0], currentClip[3], currentClip[4], currentClip[7], ], [clip[0], clip[3], clip[4], clip[7]], ) ) { if (!contextSaved) { clipContext.save(); contextSaved = true; } clipContext.beginPath(); // counter-clockwise (outer ring) for current tile clipContext.moveTo(currentClip[0], currentClip[1]); clipContext.lineTo(currentClip[2], currentClip[3]); clipContext.lineTo(currentClip[4], currentClip[5]); clipContext.lineTo(currentClip[6], currentClip[7]); // clockwise (inner ring) for higher z tile clipContext.moveTo(clip[6], clip[7]); clipContext.lineTo(clip[4], clip[5]); clipContext.lineTo(clip[2], clip[3]); clipContext.lineTo(clip[0], clip[1]); clipContext.clip(); } } } clips.push(currentClip); clipZs.push(currentZ); } for (let t = 0, tt = executorGroups.length; t < tt; ++t) { const executorGroup = executorGroups[t]; executorGroup.execute( context, [context.canvas.width, context.canvas.height], transform, rotation, hifi, replayTypes, frameState.declutter?.[declutter], ); } if (contextSaved) { if (clipContext === context) { clipContext.restore(); } else { tileClipContexts[i] = tileClipContext; } } } context.globalAlpha = alpha; this.ready = ready; this.tileClipContexts_ = tileClipContexts; if (!frameState.declutter) { this.renderDeferredInternal(frameState); } super.postRender(context, frameState); } /** * @param {import("../../Feature.js").FeatureLike} feature Feature. * @param {number} squaredTolerance Squared tolerance. * @param {import("../../style/Style.js").default|Array} styles The style or array of styles. * @param {import("../../render/canvas/BuilderGroup.js").default} builderGroup Replay group. * @param {boolean} [declutter] Enable decluttering. * @param {number} [index] Render order index. * @return {boolean} `true` if an image is loading. */ renderFeature( feature, squaredTolerance, styles, builderGroup, declutter, index, ) { if (!styles) { return false; } let loading = false; if (Array.isArray(styles)) { for (let i = 0, ii = styles.length; i < ii; ++i) { loading = renderFeature( builderGroup, feature, styles[i], squaredTolerance, this.boundHandleStyleImageChange_, undefined, declutter, index, ) || loading; } } else { loading = renderFeature( builderGroup, feature, styles, squaredTolerance, this.boundHandleStyleImageChange_, undefined, declutter, index, ); } return loading; } /** * @param {import("../../VectorRenderTile.js").default} tile Tile. * @return {boolean} A new tile image was rendered. * @private */ tileImageNeedsRender_(tile) { const layer = /** @type {import("../../layer/VectorTile.js").default} */ ( this.getLayer() ); if (layer.getRenderMode() === 'vector') { return false; } const replayState = tile.getReplayState(layer); const revision = layer.getRevision(); const resolution = tile.wantedResolution; const tileImageNeedsRender = replayState.renderedTileResolution !== resolution || replayState.renderedTileRevision !== revision; return tileImageNeedsRender; } /** * @param {import("../../VectorRenderTile.js").default} tile Tile. * @param {import("../../Map").FrameState} frameState Frame state. * @private */ renderTileImage_(tile, frameState) { const layer = /** @type {import("../../layer/VectorTile.js").default} */ ( this.getLayer() ); const replayState = tile.getReplayState(layer); const revision = layer.getRevision(); const executorGroups = tile.executorGroups[getUid(layer)]; replayState.renderedTileRevision = revision; const tileCoord = tile.wrappedTileCoord; const z = tileCoord[0]; const source = layer.getSource(); let pixelRatio = frameState.pixelRatio; const viewState = frameState.viewState; const projection = viewState.projection; const tileGrid = source.getTileGridForProjection(projection); const tileResolution = tileGrid.getResolution(tile.tileCoord[0]); const renderPixelRatio = (frameState.pixelRatio / tile.wantedResolution) * tileResolution; const resolution = tileGrid.getResolution(z); const context = tile.getContext(); // Increase tile size when overzooming for low pixel ratio, to avoid blurry tiles pixelRatio = Math.round( Math.max(pixelRatio, renderPixelRatio / pixelRatio), ); const size = source.getTilePixelSize(z, pixelRatio, projection); context.canvas.width = size[0]; context.canvas.height = size[1]; const renderScale = pixelRatio / renderPixelRatio; if (renderScale !== 1) { const canvasTransform = resetTransform(this.tmpTransform_); scaleTransform(canvasTransform, renderScale, renderScale); context.setTransform.apply(context, canvasTransform); } const tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tempExtent); const pixelScale = renderPixelRatio / resolution; const transform = resetTransform(this.tmpTransform_); scaleTransform(transform, pixelScale, -pixelScale); translateTransform(transform, -tileExtent[0], -tileExtent[3]); for (let i = 0, ii = executorGroups.length; i < ii; ++i) { const executorGroup = executorGroups[i]; executorGroup.execute( context, [ context.canvas.width * renderScale, context.canvas.height * renderScale, ], transform, 0, true, IMAGE_REPLAYS[layer.getRenderMode()], null, ); } replayState.renderedTileResolution = tile.wantedResolution; } } export default CanvasVectorTileLayerRenderer;