/** * @type {Array} */ export const canvasPool: Array; export default CanvasLayerRenderer; /** * @abstract * @template {import("../../layer/Layer.js").default} LayerType * @extends {LayerRenderer} */ declare class CanvasLayerRenderer extends LayerRenderer { /** * HTMLElement container for the layer to be rendered in. * @protected * @type {HTMLElement} */ protected container: HTMLElement; /** * @protected * @type {number} */ protected renderedResolution: number; /** * A temporary transform. The values in this transform should only be used in a * function that sets the values. * @protected * @type {import("../../transform.js").Transform} */ protected tempTransform: import("../../transform.js").Transform; /** * The transform for rendered pixels to viewport CSS pixels. This transform must * be set when rendering a frame and may be used by other functions after rendering. * @protected * @type {import("../../transform.js").Transform} */ protected pixelTransform: import("../../transform.js").Transform; /** * The transform for viewport CSS pixels to rendered pixels. This transform must * be set when rendering a frame and may be used by other functions after rendering. * @protected * @type {import("../../transform.js").Transform} */ protected inversePixelTransform: import("../../transform.js").Transform; /** * @type {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} */ context: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D; /** * @private * @type {ZIndexContext} */ private deferredContext_; /** * true if the container has been reused from the previous renderer * @type {boolean} */ containerReused: boolean; /** * @protected * @type {import("../../Map.js").FrameState|null} */ protected frameState: import("../../Map.js").FrameState | null; /** * @param {import('../../DataTile.js').ImageLike} image Image. * @param {number} col The column index. * @param {number} row The row index. * @return {Uint8ClampedArray|null} The image data. */ getImageData(image: import("../../DataTile.js").ImageLike, col: number, row: number): Uint8ClampedArray | null; /** * @param {import('../../Map.js').FrameState} frameState Frame state. * @return {string} Background color. */ getBackground(frameState: import("../../Map.js").FrameState): string; /** * Get a rendering container from an existing target, if compatible. * @param {HTMLElement} target Potential render target. * @param {string} transform CSS transform matrix. * @param {string} [backgroundColor] Background color. */ useContainer(target: HTMLElement, transform: string, backgroundColor?: string): void; /** * @param {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} context Context. * @param {import("../../Map.js").FrameState} frameState Frame state. * @param {import("../../extent.js").Extent} extent Clip extent. * @protected */ protected clipUnrotated(context: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D, frameState: import("../../Map.js").FrameState, extent: import("../../extent.js").Extent): void; /** * @param {import("../../Map.js").FrameState} frameState Frame state. * @param {HTMLElement} target Target that may be used to render content to. * @protected */ protected prepareContainer(frameState: import("../../Map.js").FrameState, target: HTMLElement): void; /** * @param {import("../../render/EventType.js").default} type Event type. * @param {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} context Context. * @param {import("../../Map.js").FrameState} frameState Frame state. * @private */ private dispatchRenderEvent_; /** * @param {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} context Context. * @param {import("../../Map.js").FrameState} frameState Frame state. * @protected */ protected preRender(context: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D, frameState: import("../../Map.js").FrameState): void; /** * @param {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} context Context. * @param {import("../../Map.js").FrameState} frameState Frame state. * @protected */ protected postRender(context: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D, frameState: import("../../Map.js").FrameState): void; /** * @param {import("../../Map.js").FrameState} frameState Frame state. */ renderDeferredInternal(frameState: import("../../Map.js").FrameState): void; /** * @param {import("../../Map.js").FrameState} frameState Frame state. * @return {import('../../render/canvas/ZIndexContext.js').ZIndexContextProxy} Context. */ getRenderContext(frameState: import("../../Map.js").FrameState): import("../../render/canvas/ZIndexContext.js").ZIndexContextProxy; /** * Creates a transform for rendering to an element that will be rotated after rendering. * @param {import("../../coordinate.js").Coordinate} center Center. * @param {number} resolution Resolution. * @param {number} rotation Rotation. * @param {number} pixelRatio Pixel ratio. * @param {number} width Width of the rendered element (in pixels). * @param {number} height Height of the rendered element (in pixels). * @param {number} offsetX Offset on the x-axis in view coordinates. * @protected * @return {!import("../../transform.js").Transform} Transform. */ protected getRenderTransform(center: import("../../coordinate.js").Coordinate, resolution: number, rotation: number, pixelRatio: number, width: number, height: number, offsetX: number): import("../../transform.js").Transform; } import LayerRenderer from '../Layer.js'; //# sourceMappingURL=Layer.d.ts.map