export default VectorTileLayer; /** * * */ export type VectorTileLayerOnSignature = import("../Observable").OnSignature & import("../Observable").OnSignature & import("../Observable").OnSignature & import("../Observable").CombinedOnSignature; export type VectorTileRenderType = "hybrid" | "vector"; /** * * */ export type ExtractedFeatureType = T extends import("../source/VectorTile.js").default ? U : never; export type Options = import("../source/VectorTile.js").default, FeatureType extends import("../Feature").FeatureLike = ExtractedFeatureType> = { /** * A CSS class name to set to the layer element. */ className?: string | undefined; /** * Opacity (0, 1). */ opacity?: number | undefined; /** * Visibility. */ visible?: boolean | undefined; /** * The bounding extent for layer rendering. The layer will not be * rendered outside of this extent. */ extent?: import("../extent.js").Extent | undefined; /** * The z-index for layer rendering. At rendering time, the layers * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()` * method was used. */ zIndex?: number | undefined; /** * The minimum resolution (inclusive) at which this layer will be * visible. */ minResolution?: number | undefined; /** * The maximum resolution (exclusive) below which this layer will * be visible. */ maxResolution?: number | undefined; /** * The minimum view zoom level (exclusive) above which this layer will be * visible. */ minZoom?: number | undefined; /** * The maximum view zoom level (inclusive) at which this layer will * be visible. */ maxZoom?: number | undefined; /** * Render order. Function to be used when sorting * features before rendering. By default features are drawn in the order that they are created. Use * `null` to avoid the sort, but get an undefined draw order. */ renderOrder?: import("../render.js").OrderFunction | undefined; /** * The buffer in pixels around the tile extent used by the * renderer when getting features from the vector tile for the rendering or hit-detection. * Recommended value: Vector tiles are usually generated with a buffer, so this value should match * the largest possible buffer of the used tiles. It should be at least the size of the largest * point symbol or line width. */ renderBuffer?: number | undefined; /** * Render mode for vector tiles: * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom * animations. Point symbols and texts are accurately rendered as vectors and can stay upright on * rotated views, but get lifted above all polygon and line elements. * `'vector'`: Everything is rendered as vectors and the original render order is maintained. Use * this mode for improved performance and visual epxerience on vector tile layers with not too many * rendered features (e.g. for highlighting a subset of features of another layer with the same * source). */ renderMode?: VectorTileRenderType | undefined; /** * Source. */ source?: VectorTileSourceType | undefined; /** * Sets the layer as overlay on a map. The map will not manage * this layer in its layers collection, and the layer will be rendered on top. This is useful for * temporary layers. The standard way to add a layer to a map and have it managed by the map is to * use [map.addLayer()]{@link import ("../Map.js").default#addLayer}. */ map?: import("../Map.js").default | undefined; /** * Declutter images and text. Any truthy value will enable * decluttering. Within a layer, a feature rendered before another has higher priority. All layers with the * same `declutter` value will be decluttered together. The priority is determined by the drawing order of the * layers with the same `declutter` value. Higher in the layer stack means higher priority. To declutter distinct * layers or groups of layers separately, use different truthy values for `declutter`. */ declutter?: string | number | boolean | undefined; /** * Layer * style. When set to `null`, only * features that have their own style will be rendered. See {@link module :ol/style/Style~Style} for the default style * which will be used if this is not set. */ style?: import("../style/Style.js").StyleLike | import("../style/flat.js").FlatStyleLike | null | undefined; /** * Background color for the layer. If not specified, no * background will be rendered. */ background?: import("./Base").BackgroundColor | undefined; /** * When set to `true`, feature batches will be * recreated during animations. This means that no vectors will be shown clipped, but the setting * will have a performance impact for large amounts of vector data. When set to `false`, batches * will be recreated when no animation is active. */ updateWhileAnimating?: boolean | undefined; /** * When set to `true`, feature batches will be * recreated during interactions. See also `updateWhileAnimating`. */ updateWhileInteracting?: boolean | undefined; /** * Preload. Load low-resolution tiles up to `preload` levels. `0` * means no preloading. */ preload?: number | undefined; /** * Deprecated. Use interim tiles on error. */ useInterimTilesOnError?: boolean | undefined; /** * Arbitrary observable properties. Can be accessed with `#get()` and `#set()`. */ properties?: { [x: string]: any; } | undefined; /** * The internal tile cache size. If too small, this will auto-grow to hold * two zoom levels worth of tiles. */ cacheSize?: number | undefined; }; /*** * @template Return * @typedef {import("../Observable").OnSignature & * import("../Observable").OnSignature & * import("../Observable").OnSignature & * import("../Observable").CombinedOnSignature} VectorTileLayerOnSignature */ /** * @typedef {'hybrid' | 'vector'} VectorTileRenderType */ /*** * @template T * @typedef {T extends import("../source/VectorTile.js").default ? U : never} ExtractedFeatureType */ /** * @template {import("../source/VectorTile.js").default} [VectorTileSourceType=import("../source/VectorTile.js").default<*>] * @template {import("../Feature").FeatureLike} [FeatureType=ExtractedFeatureType] * @typedef {Object} Options * @property {string} [className='ol-layer'] A CSS class name to set to the layer element. * @property {number} [opacity=1] Opacity (0, 1). * @property {boolean} [visible=true] Visibility. * @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be * rendered outside of this extent. * @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()` * method was used. * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be * visible. * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will * be visible. * @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be * visible. * @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will * be visible. * @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting * features before rendering. By default features are drawn in the order that they are created. Use * `null` to avoid the sort, but get an undefined draw order. * @property {number} [renderBuffer=100] The buffer in pixels around the tile extent used by the * renderer when getting features from the vector tile for the rendering or hit-detection. * Recommended value: Vector tiles are usually generated with a buffer, so this value should match * the largest possible buffer of the used tiles. It should be at least the size of the largest * point symbol or line width. * @property {VectorTileRenderType} [renderMode='hybrid'] Render mode for vector tiles: * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom * animations. Point symbols and texts are accurately rendered as vectors and can stay upright on * rotated views, but get lifted above all polygon and line elements. * `'vector'`: Everything is rendered as vectors and the original render order is maintained. Use * this mode for improved performance and visual epxerience on vector tile layers with not too many * rendered features (e.g. for highlighting a subset of features of another layer with the same * source). * @property {VectorTileSourceType} [source] Source. * @property {import("../Map.js").default} [map] Sets the layer as overlay on a map. The map will not manage * this layer in its layers collection, and the layer will be rendered on top. This is useful for * temporary layers. The standard way to add a layer to a map and have it managed by the map is to * use [map.addLayer()]{@link import("../Map.js").default#addLayer}. * @property {boolean|string|number} [declutter=false] Declutter images and text. Any truthy value will enable * decluttering. Within a layer, a feature rendered before another has higher priority. All layers with the * same `declutter` value will be decluttered together. The priority is determined by the drawing order of the * layers with the same `declutter` value. Higher in the layer stack means higher priority. To declutter distinct * layers or groups of layers separately, use different truthy values for `declutter`. * @property {import("../style/Style.js").StyleLike|import("../style/flat.js").FlatStyleLike|null} [style] Layer * style. When set to `null`, only * features that have their own style will be rendered. See {@link module:ol/style/Style~Style} for the default style * which will be used if this is not set. * @property {import("./Base.js").BackgroundColor} [background] Background color for the layer. If not specified, no * background will be rendered. * @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be * recreated during animations. This means that no vectors will be shown clipped, but the setting * will have a performance impact for large amounts of vector data. When set to `false`, batches * will be recreated when no animation is active. * @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be * recreated during interactions. See also `updateWhileAnimating`. * @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0` * means no preloading. * @property {boolean} [useInterimTilesOnError=true] Deprecated. Use interim tiles on error. * @property {Object} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`. * @property {number} [cacheSize=0] The internal tile cache size. If too small, this will auto-grow to hold * two zoom levels worth of tiles. */ /** * @classdesc * Layer for vector tile data that is rendered client-side. * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject} * property on the layer object; for example, setting `title: 'My Title'` in the * options means that `title` is observable, and has get/set accessors. * * @template {import("../source/VectorTile.js").default} [VectorTileSourceType=import("../source/VectorTile.js").default<*>] * @template {import("../Feature.js").FeatureLike} [FeatureType=ExtractedFeatureType] * @extends {BaseVectorLayer} * @api */ declare class VectorTileLayer = import("../source/VectorTile.js").default, FeatureType extends import("../Feature.js").FeatureLike = ExtractedFeatureType> extends BaseVectorLayer { /** * @param {Options} [options] Options. */ constructor(options?: Options); /*** * @type {VectorTileLayerOnSignature} */ on: VectorTileLayerOnSignature; /*** * @type {VectorTileLayerOnSignature} */ once: VectorTileLayerOnSignature; /*** * @type {VectorTileLayerOnSignature} */ un: VectorTileLayerOnSignature; /** * @type {number|undefined} * @private */ private cacheSize_; /** * @private * @type {VectorTileRenderType} */ private renderMode_; /** * Get features whose bounding box intersects the provided extent. Only features for cached * tiles for the last rendered zoom level are available in the source. So this method is only * suitable for requesting tiles for extents that are currently rendered. * * Features are returned in random tile order and as they are included in the tiles. This means * they can be clipped, duplicated across tiles, and simplified to the render resolution. * * @param {import("../extent.js").Extent} extent Extent. * @return {Array} Features. * @api */ getFeaturesInExtent(extent: import("../extent.js").Extent): Array; /** * @return {VectorTileRenderType} The render mode. */ getRenderMode(): VectorTileRenderType; /** * Return the level as number to which we will preload tiles up to. * @return {number} The level to preload tiles up to. * @observable * @api */ getPreload(): number; /** * Deprecated. Whether we use interim tiles on error. * @return {boolean} Use interim tiles on error. * @observable * @api */ getUseInterimTilesOnError(): boolean; /** * Set the level as number to which we will preload tiles up to. * @param {number} preload The level to preload tiles up to. * @observable * @api */ setPreload(preload: number): void; /** * Deprecated. Set whether we use interim tiles on error. * @param {boolean} useInterimTilesOnError Use interim tiles on error. * @observable * @api */ setUseInterimTilesOnError(useInterimTilesOnError: boolean): void; } import CanvasVectorTileLayerRenderer from '../renderer/canvas/VectorTileLayer.js'; import BaseVectorLayer from './BaseVector.js'; //# sourceMappingURL=VectorTile.d.ts.map