export default WebGLRenderTarget; /** * @classdesc * This class is a wrapper around the association of both a `WebGLTexture` and a `WebGLFramebuffer` instances, * simplifying initialization and binding for rendering. * @api */ declare class WebGLRenderTarget { /** * @param {import("./Helper.js").default} helper WebGL helper; mandatory. * @param {Array} [size] Expected size of the render target texture; note: this can be changed later on. */ constructor(helper: import("./Helper.js").default, size?: number[] | undefined); /** * @private * @type {import("./Helper.js").default} */ private helper_; /** * @private * @type {WebGLTexture} */ private texture_; /** * @private * @type {WebGLFramebuffer} */ private framebuffer_; /** * @private * @type {WebGLRenderbuffer} */ private depthbuffer_; /** * @type {Array} * @private */ private size_; /** * @type {Uint8Array} * @private */ private data_; /** * @type {boolean} * @private */ private dataCacheDirty_; /** * Changes the size of the render target texture. Note: will do nothing if the size * is already the same. * @param {Array} size Expected size of the render target texture * @api */ setSize(size: Array): void; /** * Returns the size of the render target texture * @return {Array} Size of the render target texture * @api */ getSize(): Array; /** * This will cause following calls to `#readAll` or `#readPixel` to download the content of the * render target into memory, which is an expensive operation. * This content will be kept in cache but should be cleared after each new render. * @api */ clearCachedData(): void; /** * Returns the full content of the frame buffer as a series of r, g, b, a components * in the 0-255 range (unsigned byte). * @return {Uint8Array} Integer array of color values * @api */ readAll(): Uint8Array; /** * Reads one pixel of the frame buffer as an array of r, g, b, a components * in the 0-255 range (unsigned byte). * If x and/or y are outside of existing data, an array filled with 0 is returned. * @param {number} x Pixel coordinate * @param {number} y Pixel coordinate * @return {Uint8Array} Integer array with one color value (4 components) * @api */ readPixel(x: number, y: number): Uint8Array; /** * @return {WebGLTexture} Texture to render to */ getTexture(): WebGLTexture; /** * @return {WebGLFramebuffer} Frame buffer of the render target */ getFramebuffer(): WebGLFramebuffer; /** * @return {WebGLRenderbuffer} Depth buffer of the render target */ getDepthbuffer(): WebGLRenderbuffer; /** * @private */ private updateSize_; } //# sourceMappingURL=RenderTarget.d.ts.map