/**
* @param {HTMLCanvasElement} canvas Canvas.
* @param {Object} [attributes] Attributes.
* @return {WebGLRenderingContext} WebGL rendering context.
*/
export function getContext(canvas: HTMLCanvasElement, attributes?: any): WebGLRenderingContext;
/**
* @return {Array} List of supported WebGL extensions.
*/
export function getSupportedExtensions(): Array;
/**
* Constants taken from goog.webgl
*/
/**
* Used by {@link module:ol/webgl/Helper~WebGLHelper} for buffers containing vertices data, such as
* position, color, texture coordinate, etc. These vertices are then referenced by an index buffer
* to be drawn on screen (see {@link module:ol/webgl.ELEMENT_ARRAY_BUFFER}).
* @const
* @type {number}
* @api
*/
export const ARRAY_BUFFER: number;
/**
* Used by {@link module:ol/webgl/Helper~WebGLHelper} for buffers containing indices data.
* Index buffers are essentially lists of references to vertices defined in a vertex buffer
* (see {@link module:ol/webgl.ARRAY_BUFFER}), and define the primitives (triangles) to be drawn.
* @const
* @type {number}
* @api
*/
export const ELEMENT_ARRAY_BUFFER: number;
/**
* Used by {link module:ol/webgl/Buffer~WebGLArrayBuffer}.
* @const
* @type {number}
* @api
*/
export const STREAM_DRAW: number;
/**
* Used by {link module:ol/webgl/Buffer~WebGLArrayBuffer}.
* @const
* @type {number}
* @api
*/
export const STATIC_DRAW: number;
/**
* Used by {link module:ol/webgl/Buffer~WebGLArrayBuffer}.
* @const
* @type {number}
* @api
*/
export const DYNAMIC_DRAW: number;
/**
* @const
* @type {number}
*/
export const UNSIGNED_BYTE: number;
/**
* @const
* @type {number}
*/
export const UNSIGNED_SHORT: number;
/**
* @const
* @type {number}
*/
export const UNSIGNED_INT: number;
/**
* @const
* @type {number}
*/
export const FLOAT: number;
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