/** * @module ol/source/TileDebug */ import XYZ from './XYZ.js'; import {createCanvasContext2D} from '../dom.js'; import {toSize} from '../size.js'; /** * @typedef {Object} Options * @property {import("../proj.js").ProjectionLike} [projection='EPSG:3857'] Optional projection. * @property {import("../tilegrid/TileGrid.js").default} [tileGrid] Tile grid. * @property {boolean} [wrapX=true] Whether to wrap the world horizontally. * @property {number|import("../array.js").NearestDirectionFunction} [zDirection=0] * Set to `1` when debugging `VectorTile` sources with a default configuration. * Choose whether to use tiles with a higher or lower zoom level when between integer * zoom levels. See {@link module:ol/tilegrid/TileGrid~TileGrid#getZForResolution}. * @property {string} [template='z:{z} x:{x} y:{y}'] Template for labeling the tiles. * Should include `{x}`, `{y}` or `{-y}`, and `{z}` placeholders. */ /** * @classdesc * A pseudo tile source, which does not fetch tiles from a server, but renders * a grid outline for the tile grid/projection along with the coordinates for * each tile. See examples/canvas-tiles for an example. * @api */ class TileDebug extends XYZ { /** * @param {Options} [options] Debug tile options. */ constructor(options) { /** * @type {Options} */ options = options || {}; super({ opaque: false, projection: options.projection, tileGrid: options.tileGrid, wrapX: options.wrapX !== undefined ? options.wrapX : true, zDirection: options.zDirection, url: options.template || 'z:{z} x:{x} y:{y}', tileLoadFunction: (tile, text) => { const z = tile.getTileCoord()[0]; const tileSize = toSize(this.tileGrid.getTileSize(z)); const context = createCanvasContext2D(tileSize[0], tileSize[1]); context.strokeStyle = 'grey'; context.strokeRect(0.5, 0.5, tileSize[0] + 0.5, tileSize[1] + 0.5); context.fillStyle = 'grey'; context.strokeStyle = 'white'; context.textAlign = 'center'; context.textBaseline = 'middle'; context.font = '24px sans-serif'; context.lineWidth = 4; context.strokeText(text, tileSize[0] / 2, tileSize[1] / 2, tileSize[0]); context.fillText(text, tileSize[0] / 2, tileSize[1] / 2, tileSize[0]); /** @type {import("../ImageTile.js").default} */ (tile).setImage( context.canvas ); }, }); } } export default TileDebug;