export default TileDebug; export type Options = { /** * Optional projection. */ projection?: import("../proj.js").ProjectionLike; /** * Tile grid. */ tileGrid?: import("../tilegrid/TileGrid.js").default | undefined; /** * Whether to wrap the world horizontally. */ wrapX?: boolean | undefined; /** * Set to `1` when debugging `VectorTile` sources with a default configuration. * Choose whether to use tiles with a higher or lower zoom level when between integer * zoom levels. See {@link module :ol/tilegrid/TileGrid~TileGrid#getZForResolution}. */ zDirection?: number | import("../array.js").NearestDirectionFunction | undefined; /** * Template for labeling the tiles. * Should include `{x}`, `{y}` or `{-y}`, and `{z}` placeholders. */ template?: string | undefined; }; /** * @typedef {Object} Options * @property {import("../proj.js").ProjectionLike} [projection='EPSG:3857'] Optional projection. * @property {import("../tilegrid/TileGrid.js").default} [tileGrid] Tile grid. * @property {boolean} [wrapX=true] Whether to wrap the world horizontally. * @property {number|import("../array.js").NearestDirectionFunction} [zDirection=0] * Set to `1` when debugging `VectorTile` sources with a default configuration. * Choose whether to use tiles with a higher or lower zoom level when between integer * zoom levels. See {@link module:ol/tilegrid/TileGrid~TileGrid#getZForResolution}. * @property {string} [template='z:{z} x:{x} y:{y}'] Template for labeling the tiles. * Should include `{x}`, `{y}` or `{-y}`, and `{z}` placeholders. */ /** * @classdesc * A pseudo tile source, which does not fetch tiles from a server, but renders * a grid outline for the tile grid/projection along with the coordinates for * each tile. See examples/canvas-tiles for an example. * @api */ declare class TileDebug extends XYZ { /** * @param {Options} [options] Debug tile options. */ constructor(options?: Options | undefined); } import XYZ from './XYZ.js'; //# sourceMappingURL=TileDebug.d.ts.map