/** * @module ol/resolutionconstraint */ import {clamp} from './math.js'; import {getHeight, getWidth} from './extent.js'; import {linearFindNearest} from './array.js'; /** * @typedef {function((number|undefined), number, import("./size.js").Size, boolean=): (number|undefined)} Type */ /** * Returns a modified resolution taking into account the viewport size and maximum * allowed extent. * @param {number} resolution Resolution * @param {import("./extent.js").Extent} maxExtent Maximum allowed extent. * @param {import("./size.js").Size} viewportSize Viewport size. * @param {boolean} showFullExtent Whether to show the full extent. * @return {number} Capped resolution. */ function getViewportClampedResolution( resolution, maxExtent, viewportSize, showFullExtent ) { const xResolution = getWidth(maxExtent) / viewportSize[0]; const yResolution = getHeight(maxExtent) / viewportSize[1]; if (showFullExtent) { return Math.min(resolution, Math.max(xResolution, yResolution)); } return Math.min(resolution, Math.min(xResolution, yResolution)); } /** * Returns a modified resolution to be between maxResolution and minResolution while * still allowing the value to be slightly out of bounds. * Note: the computation is based on the logarithm function (ln): * - at 1, ln(x) is 0 * - above 1, ln(x) keeps increasing but at a much slower pace than x * The final result is clamped to prevent getting too far away from bounds. * @param {number} resolution Resolution. * @param {number} maxResolution Max resolution. * @param {number} minResolution Min resolution. * @return {number} Smoothed resolution. */ function getSmoothClampedResolution(resolution, maxResolution, minResolution) { let result = Math.min(resolution, maxResolution); const ratio = 50; result *= Math.log(1 + ratio * Math.max(0, resolution / maxResolution - 1)) / ratio + 1; if (minResolution) { result = Math.max(result, minResolution); result /= Math.log(1 + ratio * Math.max(0, minResolution / resolution - 1)) / ratio + 1; } return clamp(result, minResolution / 2, maxResolution * 2); } /** * @param {Array} resolutions Resolutions. * @param {boolean} [smooth] If true, the view will be able to slightly exceed resolution limits. Default: true. * @param {import("./extent.js").Extent} [maxExtent] Maximum allowed extent. * @param {boolean} [showFullExtent] If true, allows us to show the full extent. Default: false. * @return {Type} Zoom function. */ export function createSnapToResolutions( resolutions, smooth, maxExtent, showFullExtent ) { smooth = smooth !== undefined ? smooth : true; return ( /** * @param {number|undefined} resolution Resolution. * @param {number} direction Direction. * @param {import("./size.js").Size} size Viewport size. * @param {boolean} [isMoving] True if an interaction or animation is in progress. * @return {number|undefined} Resolution. */ function (resolution, direction, size, isMoving) { if (resolution !== undefined) { const maxResolution = resolutions[0]; const minResolution = resolutions[resolutions.length - 1]; const cappedMaxRes = maxExtent ? getViewportClampedResolution( maxResolution, maxExtent, size, showFullExtent ) : maxResolution; // during interacting or animating, allow intermediary values if (isMoving) { if (!smooth) { return clamp(resolution, minResolution, cappedMaxRes); } return getSmoothClampedResolution( resolution, cappedMaxRes, minResolution ); } const capped = Math.min(cappedMaxRes, resolution); const z = Math.floor(linearFindNearest(resolutions, capped, direction)); if (resolutions[z] > cappedMaxRes && z < resolutions.length - 1) { return resolutions[z + 1]; } return resolutions[z]; } return undefined; } ); } /** * @param {number} power Power. * @param {number} maxResolution Maximum resolution. * @param {number} [minResolution] Minimum resolution. * @param {boolean} [smooth] If true, the view will be able to slightly exceed resolution limits. Default: true. * @param {import("./extent.js").Extent} [maxExtent] Maximum allowed extent. * @param {boolean} [showFullExtent] If true, allows us to show the full extent. Default: false. * @return {Type} Zoom function. */ export function createSnapToPower( power, maxResolution, minResolution, smooth, maxExtent, showFullExtent ) { smooth = smooth !== undefined ? smooth : true; minResolution = minResolution !== undefined ? minResolution : 0; return ( /** * @param {number|undefined} resolution Resolution. * @param {number} direction Direction. * @param {import("./size.js").Size} size Viewport size. * @param {boolean} [isMoving] True if an interaction or animation is in progress. * @return {number|undefined} Resolution. */ function (resolution, direction, size, isMoving) { if (resolution !== undefined) { const cappedMaxRes = maxExtent ? getViewportClampedResolution( maxResolution, maxExtent, size, showFullExtent ) : maxResolution; // during interacting or animating, allow intermediary values if (isMoving) { if (!smooth) { return clamp(resolution, minResolution, cappedMaxRes); } return getSmoothClampedResolution( resolution, cappedMaxRes, minResolution ); } const tolerance = 1e-9; const minZoomLevel = Math.ceil( Math.log(maxResolution / cappedMaxRes) / Math.log(power) - tolerance ); const offset = -direction * (0.5 - tolerance) + 0.5; const capped = Math.min(cappedMaxRes, resolution); const cappedZoomLevel = Math.floor( Math.log(maxResolution / capped) / Math.log(power) + offset ); const zoomLevel = Math.max(minZoomLevel, cappedZoomLevel); const newResolution = maxResolution / Math.pow(power, zoomLevel); return clamp(newResolution, minResolution, cappedMaxRes); } return undefined; } ); } /** * @param {number} maxResolution Max resolution. * @param {number} minResolution Min resolution. * @param {boolean} [smooth] If true, the view will be able to slightly exceed resolution limits. Default: true. * @param {import("./extent.js").Extent} [maxExtent] Maximum allowed extent. * @param {boolean} [showFullExtent] If true, allows us to show the full extent. Default: false. * @return {Type} Zoom function. */ export function createMinMaxResolution( maxResolution, minResolution, smooth, maxExtent, showFullExtent ) { smooth = smooth !== undefined ? smooth : true; return ( /** * @param {number|undefined} resolution Resolution. * @param {number} direction Direction. * @param {import("./size.js").Size} size Viewport size. * @param {boolean} [isMoving] True if an interaction or animation is in progress. * @return {number|undefined} Resolution. */ function (resolution, direction, size, isMoving) { if (resolution !== undefined) { const cappedMaxRes = maxExtent ? getViewportClampedResolution( maxResolution, maxExtent, size, showFullExtent ) : maxResolution; if (!smooth || !isMoving) { return clamp(resolution, minResolution, cappedMaxRes); } return getSmoothClampedResolution( resolution, cappedMaxRes, minResolution ); } return undefined; } ); }