/** * @module ol/renderer/canvas/VectorLayer */ import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js'; import CanvasLayerRenderer, {canvasPool} from './Layer.js'; import ExecutorGroup from '../../render/canvas/ExecutorGroup.js'; import RenderEventType from '../../render/EventType.js'; import ViewHint from '../../ViewHint.js'; import { HIT_DETECT_RESOLUTION, createHitDetectionImageData, hitDetect, } from '../../render/canvas/hitdetect.js'; import { apply, makeInverse, makeScale, toString as transformToString, } from '../../transform.js'; import { buffer, containsExtent, createEmpty, getWidth, intersects as intersectsExtent, wrapX as wrapExtentX, } from '../../extent.js'; import {createCanvasContext2D, releaseCanvas} from '../../dom.js'; import { defaultOrder as defaultRenderOrder, getTolerance as getRenderTolerance, getSquaredTolerance as getSquaredRenderTolerance, renderFeature, } from '../vector.js'; import {equals} from '../../array.js'; import { fromUserExtent, getTransformFromProjections, getUserProjection, toUserExtent, toUserResolution, } from '../../proj.js'; import {getUid} from '../../util.js'; import {wrapX as wrapCoordinateX} from '../../coordinate.js'; /** * @classdesc * Canvas renderer for vector layers. * @api */ class CanvasVectorLayerRenderer extends CanvasLayerRenderer { /** * @param {import("../../layer/BaseVector.js").default} vectorLayer Vector layer. */ constructor(vectorLayer) { super(vectorLayer); /** @private */ this.boundHandleStyleImageChange_ = this.handleStyleImageChange_.bind(this); /** * @type {boolean} */ this.animatingOrInteracting_; /** * @type {ImageData|null} */ this.hitDetectionImageData_ = null; /** * @type {Array} */ this.renderedFeatures_ = null; /** * @private * @type {number} */ this.renderedRevision_ = -1; /** * @private * @type {number} */ this.renderedResolution_ = NaN; /** * @private * @type {import("../../extent.js").Extent} */ this.renderedExtent_ = createEmpty(); /** * @private * @type {import("../../extent.js").Extent} */ this.wrappedRenderedExtent_ = createEmpty(); /** * @private * @type {number} */ this.renderedRotation_; /** * @private * @type {import("../../coordinate").Coordinate} */ this.renderedCenter_ = null; /** * @private * @type {import("../../proj/Projection").default} */ this.renderedProjection_ = null; /** * @private * @type {function(import("../../Feature.js").default, import("../../Feature.js").default): number|null} */ this.renderedRenderOrder_ = null; /** * @private * @type {import("../../render/canvas/ExecutorGroup").default} */ this.replayGroup_ = null; /** * A new replay group had to be created by `prepareFrame()` * @type {boolean} */ this.replayGroupChanged = true; /** * @type {import("../../render/canvas/ExecutorGroup").default} */ this.declutterExecutorGroup = null; /** * Clipping to be performed by `renderFrame()` * @type {boolean} */ this.clipping = true; /** * @private * @type {CanvasRenderingContext2D} */ this.compositionContext_ = null; /** * @private * @type {number} */ this.opacity_ = 1; } /** * @param {ExecutorGroup} executorGroup Executor group. * @param {import("../../Map.js").FrameState} frameState Frame state. * @param {import("rbush").default} [declutterTree] Declutter tree. */ renderWorlds(executorGroup, frameState, declutterTree) { const extent = frameState.extent; const viewState = frameState.viewState; const center = viewState.center; const resolution = viewState.resolution; const projection = viewState.projection; const rotation = viewState.rotation; const projectionExtent = projection.getExtent(); const vectorSource = this.getLayer().getSource(); const pixelRatio = frameState.pixelRatio; const viewHints = frameState.viewHints; const snapToPixel = !( viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING] ); const context = this.compositionContext_; const width = Math.round(frameState.size[0] * pixelRatio); const height = Math.round(frameState.size[1] * pixelRatio); const multiWorld = vectorSource.getWrapX() && projection.canWrapX(); const worldWidth = multiWorld ? getWidth(projectionExtent) : null; const endWorld = multiWorld ? Math.ceil((extent[2] - projectionExtent[2]) / worldWidth) + 1 : 1; let world = multiWorld ? Math.floor((extent[0] - projectionExtent[0]) / worldWidth) : 0; do { const transform = this.getRenderTransform( center, resolution, rotation, pixelRatio, width, height, world * worldWidth ); executorGroup.execute( context, 1, transform, rotation, snapToPixel, undefined, declutterTree ); } while (++world < endWorld); } setupCompositionContext_() { if (this.opacity_ !== 1) { const compositionContext = createCanvasContext2D( this.context.canvas.width, this.context.canvas.height, canvasPool ); this.compositionContext_ = compositionContext; } else { this.compositionContext_ = this.context; } } releaseCompositionContext_() { if (this.opacity_ !== 1) { const alpha = this.context.globalAlpha; this.context.globalAlpha = this.opacity_; this.context.drawImage(this.compositionContext_.canvas, 0, 0); this.context.globalAlpha = alpha; releaseCanvas(this.compositionContext_); canvasPool.push(this.compositionContext_.canvas); this.compositionContext_ = null; } } /** * Render declutter items for this layer * @param {import("../../Map.js").FrameState} frameState Frame state. */ renderDeclutter(frameState) { if (this.declutterExecutorGroup) { this.setupCompositionContext_(); this.renderWorlds( this.declutterExecutorGroup, frameState, frameState.declutterTree ); this.releaseCompositionContext_(); } } /** * Render the layer. * @param {import("../../Map.js").FrameState} frameState Frame state. * @param {HTMLElement|null} target Target that may be used to render content to. * @return {HTMLElement|null} The rendered element. */ renderFrame(frameState, target) { const pixelRatio = frameState.pixelRatio; const layerState = frameState.layerStatesArray[frameState.layerIndex]; // set forward and inverse pixel transforms makeScale(this.pixelTransform, 1 / pixelRatio, 1 / pixelRatio); makeInverse(this.inversePixelTransform, this.pixelTransform); const canvasTransform = transformToString(this.pixelTransform); this.useContainer(target, canvasTransform, this.getBackground(frameState)); const context = this.context; const canvas = context.canvas; const replayGroup = this.replayGroup_; const declutterExecutorGroup = this.declutterExecutorGroup; let render = (replayGroup && !replayGroup.isEmpty()) || (declutterExecutorGroup && !declutterExecutorGroup.isEmpty()); if (!render) { const hasRenderListeners = this.getLayer().hasListener(RenderEventType.PRERENDER) || this.getLayer().hasListener(RenderEventType.POSTRENDER); if (!hasRenderListeners) { return null; } } // resize and clear const width = Math.round(frameState.size[0] * pixelRatio); const height = Math.round(frameState.size[1] * pixelRatio); if (canvas.width != width || canvas.height != height) { canvas.width = width; canvas.height = height; if (canvas.style.transform !== canvasTransform) { canvas.style.transform = canvasTransform; } } else if (!this.containerReused) { context.clearRect(0, 0, width, height); } this.preRender(context, frameState); const viewState = frameState.viewState; const projection = viewState.projection; this.opacity_ = layerState.opacity; this.setupCompositionContext_(); // clipped rendering if layer extent is set let clipped = false; if (render && layerState.extent && this.clipping) { const layerExtent = fromUserExtent(layerState.extent, projection); render = intersectsExtent(layerExtent, frameState.extent); clipped = render && !containsExtent(layerExtent, frameState.extent); if (clipped) { this.clipUnrotated(this.compositionContext_, frameState, layerExtent); } } if (render) { this.renderWorlds(replayGroup, frameState); } if (clipped) { this.compositionContext_.restore(); } this.releaseCompositionContext_(); this.postRender(context, frameState); if (this.renderedRotation_ !== viewState.rotation) { this.renderedRotation_ = viewState.rotation; this.hitDetectionImageData_ = null; } return this.container; } /** * Asynchronous layer level hit detection. * @param {import("../../pixel.js").Pixel} pixel Pixel. * @return {Promise>} Promise * that resolves with an array of features. */ getFeatures(pixel) { return new Promise((resolve) => { if (!this.hitDetectionImageData_ && !this.animatingOrInteracting_) { const size = [this.context.canvas.width, this.context.canvas.height]; apply(this.pixelTransform, size); const center = this.renderedCenter_; const resolution = this.renderedResolution_; const rotation = this.renderedRotation_; const projection = this.renderedProjection_; const extent = this.wrappedRenderedExtent_; const layer = this.getLayer(); const transforms = []; const width = size[0] * HIT_DETECT_RESOLUTION; const height = size[1] * HIT_DETECT_RESOLUTION; transforms.push( this.getRenderTransform( center, resolution, rotation, HIT_DETECT_RESOLUTION, width, height, 0 ).slice() ); const source = layer.getSource(); const projectionExtent = projection.getExtent(); if ( source.getWrapX() && projection.canWrapX() && !containsExtent(projectionExtent, extent) ) { let startX = extent[0]; const worldWidth = getWidth(projectionExtent); let world = 0; let offsetX; while (startX < projectionExtent[0]) { --world; offsetX = worldWidth * world; transforms.push( this.getRenderTransform( center, resolution, rotation, HIT_DETECT_RESOLUTION, width, height, offsetX ).slice() ); startX += worldWidth; } world = 0; startX = extent[2]; while (startX > projectionExtent[2]) { ++world; offsetX = worldWidth * world; transforms.push( this.getRenderTransform( center, resolution, rotation, HIT_DETECT_RESOLUTION, width, height, offsetX ).slice() ); startX -= worldWidth; } } this.hitDetectionImageData_ = createHitDetectionImageData( size, transforms, this.renderedFeatures_, layer.getStyleFunction(), extent, resolution, rotation ); } resolve( hitDetect(pixel, this.renderedFeatures_, this.hitDetectionImageData_) ); }); } /** * @param {import("../../coordinate.js").Coordinate} coordinate Coordinate. * @param {import("../../Map.js").FrameState} frameState Frame state. * @param {number} hitTolerance Hit tolerance in pixels. * @param {import("../vector.js").FeatureCallback} callback Feature callback. * @param {Array>} matches The hit detected matches with tolerance. * @return {T|undefined} Callback result. * @template T */ forEachFeatureAtCoordinate( coordinate, frameState, hitTolerance, callback, matches ) { if (!this.replayGroup_) { return undefined; } const resolution = frameState.viewState.resolution; const rotation = frameState.viewState.rotation; const layer = this.getLayer(); /** @type {!Object|true>} */ const features = {}; /** * @param {import("../../Feature.js").FeatureLike} feature Feature. * @param {import("../../geom/SimpleGeometry.js").default} geometry Geometry. * @param {number} distanceSq The squared distance to the click position * @return {T|undefined} Callback result. */ const featureCallback = function (feature, geometry, distanceSq) { const key = getUid(feature); const match = features[key]; if (!match) { if (distanceSq === 0) { features[key] = true; return callback(feature, layer, geometry); } matches.push( (features[key] = { feature: feature, layer: layer, geometry: geometry, distanceSq: distanceSq, callback: callback, }) ); } else if (match !== true && distanceSq < match.distanceSq) { if (distanceSq === 0) { features[key] = true; matches.splice(matches.lastIndexOf(match), 1); return callback(feature, layer, geometry); } match.geometry = geometry; match.distanceSq = distanceSq; } return undefined; }; let result; const executorGroups = [this.replayGroup_]; if (this.declutterExecutorGroup) { executorGroups.push(this.declutterExecutorGroup); } executorGroups.some((executorGroup) => { return (result = executorGroup.forEachFeatureAtCoordinate( coordinate, resolution, rotation, hitTolerance, featureCallback, executorGroup === this.declutterExecutorGroup && frameState.declutterTree ? frameState.declutterTree.all().map((item) => item.value) : null )); }); return result; } /** * Perform action necessary to get the layer rendered after new fonts have loaded */ handleFontsChanged() { const layer = this.getLayer(); if (layer.getVisible() && this.replayGroup_) { layer.changed(); } } /** * Handle changes in image style state. * @param {import("../../events/Event.js").default} event Image style change event. * @private */ handleStyleImageChange_(event) { this.renderIfReadyAndVisible(); } /** * Determine whether render should be called. * @param {import("../../Map.js").FrameState} frameState Frame state. * @return {boolean} Layer is ready to be rendered. */ prepareFrame(frameState) { const vectorLayer = this.getLayer(); const vectorSource = vectorLayer.getSource(); if (!vectorSource) { return false; } const animating = frameState.viewHints[ViewHint.ANIMATING]; const interacting = frameState.viewHints[ViewHint.INTERACTING]; const updateWhileAnimating = vectorLayer.getUpdateWhileAnimating(); const updateWhileInteracting = vectorLayer.getUpdateWhileInteracting(); if ( (this.ready && !updateWhileAnimating && animating) || (!updateWhileInteracting && interacting) ) { this.animatingOrInteracting_ = true; return true; } this.animatingOrInteracting_ = false; const frameStateExtent = frameState.extent; const viewState = frameState.viewState; const projection = viewState.projection; const resolution = viewState.resolution; const pixelRatio = frameState.pixelRatio; const vectorLayerRevision = vectorLayer.getRevision(); const vectorLayerRenderBuffer = vectorLayer.getRenderBuffer(); let vectorLayerRenderOrder = vectorLayer.getRenderOrder(); if (vectorLayerRenderOrder === undefined) { vectorLayerRenderOrder = defaultRenderOrder; } const center = viewState.center.slice(); const extent = buffer( frameStateExtent, vectorLayerRenderBuffer * resolution ); const renderedExtent = extent.slice(); const loadExtents = [extent.slice()]; const projectionExtent = projection.getExtent(); if ( vectorSource.getWrapX() && projection.canWrapX() && !containsExtent(projectionExtent, frameState.extent) ) { // For the replay group, we need an extent that intersects the real world // (-180° to +180°). To support geometries in a coordinate range from -540° // to +540°, we add at least 1 world width on each side of the projection // extent. If the viewport is wider than the world, we need to add half of // the viewport width to make sure we cover the whole viewport. const worldWidth = getWidth(projectionExtent); const gutter = Math.max(getWidth(extent) / 2, worldWidth); extent[0] = projectionExtent[0] - gutter; extent[2] = projectionExtent[2] + gutter; wrapCoordinateX(center, projection); const loadExtent = wrapExtentX(loadExtents[0], projection); // If the extent crosses the date line, we load data for both edges of the worlds if ( loadExtent[0] < projectionExtent[0] && loadExtent[2] < projectionExtent[2] ) { loadExtents.push([ loadExtent[0] + worldWidth, loadExtent[1], loadExtent[2] + worldWidth, loadExtent[3], ]); } else if ( loadExtent[0] > projectionExtent[0] && loadExtent[2] > projectionExtent[2] ) { loadExtents.push([ loadExtent[0] - worldWidth, loadExtent[1], loadExtent[2] - worldWidth, loadExtent[3], ]); } } if ( this.ready && this.renderedResolution_ == resolution && this.renderedRevision_ == vectorLayerRevision && this.renderedRenderOrder_ == vectorLayerRenderOrder && containsExtent(this.wrappedRenderedExtent_, extent) ) { if (!equals(this.renderedExtent_, renderedExtent)) { this.hitDetectionImageData_ = null; this.renderedExtent_ = renderedExtent; } this.renderedCenter_ = center; this.replayGroupChanged = false; return true; } this.replayGroup_ = null; const replayGroup = new CanvasBuilderGroup( getRenderTolerance(resolution, pixelRatio), extent, resolution, pixelRatio ); let declutterBuilderGroup; if (this.getLayer().getDeclutter()) { declutterBuilderGroup = new CanvasBuilderGroup( getRenderTolerance(resolution, pixelRatio), extent, resolution, pixelRatio ); } const userProjection = getUserProjection(); let userTransform; if (userProjection) { for (let i = 0, ii = loadExtents.length; i < ii; ++i) { const extent = loadExtents[i]; const userExtent = toUserExtent(extent, projection); vectorSource.loadFeatures( userExtent, toUserResolution(resolution, projection), userProjection ); } userTransform = getTransformFromProjections(userProjection, projection); } else { for (let i = 0, ii = loadExtents.length; i < ii; ++i) { vectorSource.loadFeatures(loadExtents[i], resolution, projection); } } const squaredTolerance = getSquaredRenderTolerance(resolution, pixelRatio); let ready = true; const render = /** * @param {import("../../Feature.js").default} feature Feature. */ (feature) => { let styles; const styleFunction = feature.getStyleFunction() || vectorLayer.getStyleFunction(); if (styleFunction) { styles = styleFunction(feature, resolution); } if (styles) { const dirty = this.renderFeature( feature, squaredTolerance, styles, replayGroup, userTransform, declutterBuilderGroup ); ready = ready && !dirty; } }; const userExtent = toUserExtent(extent, projection); /** @type {Array} */ const features = vectorSource.getFeaturesInExtent(userExtent); if (vectorLayerRenderOrder) { features.sort(vectorLayerRenderOrder); } for (let i = 0, ii = features.length; i < ii; ++i) { render(features[i]); } this.renderedFeatures_ = features; this.ready = ready; const replayGroupInstructions = replayGroup.finish(); const executorGroup = new ExecutorGroup( extent, resolution, pixelRatio, vectorSource.getOverlaps(), replayGroupInstructions, vectorLayer.getRenderBuffer() ); if (declutterBuilderGroup) { this.declutterExecutorGroup = new ExecutorGroup( extent, resolution, pixelRatio, vectorSource.getOverlaps(), declutterBuilderGroup.finish(), vectorLayer.getRenderBuffer() ); } this.renderedResolution_ = resolution; this.renderedRevision_ = vectorLayerRevision; this.renderedRenderOrder_ = vectorLayerRenderOrder; this.renderedExtent_ = renderedExtent; this.wrappedRenderedExtent_ = extent; this.renderedCenter_ = center; this.renderedProjection_ = projection; this.replayGroup_ = executorGroup; this.hitDetectionImageData_ = null; this.replayGroupChanged = true; return true; } /** * @param {import("../../Feature.js").default} feature Feature. * @param {number} squaredTolerance Squared render tolerance. * @param {import("../../style/Style.js").default|Array} styles The style or array of styles. * @param {import("../../render/canvas/BuilderGroup.js").default} builderGroup Builder group. * @param {import("../../proj.js").TransformFunction} [transform] Transform from user to view projection. * @param {import("../../render/canvas/BuilderGroup.js").default} [declutterBuilderGroup] Builder for decluttering. * @return {boolean} `true` if an image is loading. */ renderFeature( feature, squaredTolerance, styles, builderGroup, transform, declutterBuilderGroup ) { if (!styles) { return false; } let loading = false; if (Array.isArray(styles)) { for (let i = 0, ii = styles.length; i < ii; ++i) { loading = renderFeature( builderGroup, feature, styles[i], squaredTolerance, this.boundHandleStyleImageChange_, transform, declutterBuilderGroup ) || loading; } } else { loading = renderFeature( builderGroup, feature, styles, squaredTolerance, this.boundHandleStyleImageChange_, transform, declutterBuilderGroup ); } return loading; } } export default CanvasVectorLayerRenderer;