export default CanvasVectorLayerRenderer; /** * @classdesc * Canvas renderer for vector layers. * @api */ declare class CanvasVectorLayerRenderer extends CanvasLayerRenderer { /** * @param {import("../../layer/BaseVector.js").default} vectorLayer Vector layer. */ constructor(vectorLayer: import("../../layer/BaseVector.js").default); /** @private */ private boundHandleStyleImageChange_; /** * @type {boolean} */ animatingOrInteracting_: boolean; /** * @type {ImageData|null} */ hitDetectionImageData_: ImageData | null; /** * @type {Array} */ renderedFeatures_: Array; /** * @private * @type {number} */ private renderedRevision_; /** * @private * @type {number} */ private renderedResolution_; /** * @private * @type {import("../../extent.js").Extent} */ private renderedExtent_; /** * @private * @type {import("../../extent.js").Extent} */ private wrappedRenderedExtent_; /** * @private * @type {number} */ private renderedRotation_; /** * @private * @type {import("../../coordinate").Coordinate} */ private renderedCenter_; /** * @private * @type {import("../../proj/Projection").default} */ private renderedProjection_; /** * @private * @type {function(import("../../Feature.js").default, import("../../Feature.js").default): number|null} */ private renderedRenderOrder_; /** * @private * @type {import("../../render/canvas/ExecutorGroup").default} */ private replayGroup_; /** * A new replay group had to be created by `prepareFrame()` * @type {boolean} */ replayGroupChanged: boolean; /** * Clipping to be performed by `renderFrame()` * @type {boolean} */ clipping: boolean; /** * @private * @type {CanvasRenderingContext2D} */ private compositionContext_; /** * @private * @type {number} */ private opacity_; /** * @param {ExecutorGroup} executorGroup Executor group. * @param {import("../../Map.js").FrameState} frameState Frame state. * @param {import("rbush").default} [declutterTree] Declutter tree. */ renderWorlds(executorGroup: ExecutorGroup, frameState: import("../../Map.js").FrameState, declutterTree?: any): void; setupCompositionContext_(): void; releaseCompositionContext_(): void; /** * Render declutter items for this layer * @param {import("../../Map.js").FrameState} frameState Frame state. */ renderDeclutter(frameState: import("../../Map.js").FrameState): void; /** * Asynchronous layer level hit detection. * @param {import("../../pixel.js").Pixel} pixel Pixel. * @return {Promise>} Promise * that resolves with an array of features. */ getFeatures(pixel: import("../../pixel.js").Pixel): Promise>; /** * Handle changes in image style state. * @param {import("../../events/Event.js").default} event Image style change event. * @private */ private handleStyleImageChange_; /** * @param {import("../../Feature.js").default} feature Feature. * @param {number} squaredTolerance Squared render tolerance. * @param {import("../../style/Style.js").default|Array} styles The style or array of styles. * @param {import("../../render/canvas/BuilderGroup.js").default} builderGroup Builder group. * @param {import("../../proj.js").TransformFunction} [transform] Transform from user to view projection. * @param {import("../../render/canvas/BuilderGroup.js").default} [declutterBuilderGroup] Builder for decluttering. * @return {boolean} `true` if an image is loading. */ renderFeature(feature: import("../../Feature.js").default, squaredTolerance: number, styles: import("../../style/Style.js").default | Array, builderGroup: import("../../render/canvas/BuilderGroup.js").default, transform?: import("../../proj.js").TransformFunction | undefined, declutterBuilderGroup?: CanvasBuilderGroup | undefined): boolean; } import CanvasLayerRenderer from './Layer.js'; import ExecutorGroup from '../../render/canvas/ExecutorGroup.js'; import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js'; //# sourceMappingURL=VectorLayer.d.ts.map