export default CanvasTileLayerRenderer; /** * @classdesc * Canvas renderer for tile layers. * @api * @template {import("../../layer/Tile.js").default|import("../../layer/VectorTile.js").default} [LayerType=import("../../layer/Tile.js").default|import("../../layer/VectorTile.js").default] * @extends {CanvasLayerRenderer} */ declare class CanvasTileLayerRenderer | import("../../layer/VectorTile.js").default = import("../../layer/Tile.js").default | import("../../layer/VectorTile.js").default> extends CanvasLayerRenderer { /** * @param {LayerType} tileLayer Tile layer. */ constructor(tileLayer: LayerType); /** * Rendered extent has changed since the previous `renderFrame()` call * @type {boolean} */ extentChanged: boolean; /** * @private * @type {?import("../../extent.js").Extent} */ private renderedExtent_; /** * @protected * @type {number} */ protected renderedPixelRatio: number; /** * @protected * @type {import("../../proj/Projection.js").default} */ protected renderedProjection: import("../../proj/Projection.js").default; /** * @protected * @type {number} */ protected renderedRevision: number; /** * @protected * @type {!Array} */ protected renderedTiles: Array; /** * @private * @type {boolean} */ private newTiles_; /** * @protected * @type {import("../../extent.js").Extent} */ protected tmpExtent: import("../../extent.js").Extent; /** * @private * @type {import("../../TileRange.js").default} */ private tmpTileRange_; /** * @protected * @param {import("../../Tile.js").default} tile Tile. * @return {boolean} Tile is drawable. */ protected isDrawableTile(tile: import("../../Tile.js").default): boolean; /** * @param {number} z Tile coordinate z. * @param {number} x Tile coordinate x. * @param {number} y Tile coordinate y. * @param {import("../../Map.js").FrameState} frameState Frame state. * @return {!import("../../Tile.js").default} Tile. */ getTile(z: number, x: number, y: number, frameState: import("../../Map.js").FrameState): import("../../Tile.js").default; /** * @param {import("../../pixel.js").Pixel} pixel Pixel. * @return {Uint8ClampedArray} Data at the pixel location. */ getData(pixel: import("../../pixel.js").Pixel): Uint8ClampedArray; /** * Render the layer. * @param {import("../../Map.js").FrameState} frameState Frame state. * @param {HTMLElement} target Target that may be used to render content to. * @return {HTMLElement} The rendered element. */ renderFrame(frameState: import("../../Map.js").FrameState, target: HTMLElement): HTMLElement; /** * @param {import("../../ImageTile.js").default} tile Tile. * @param {import("../../Map.js").FrameState} frameState Frame state. * @param {number} x Left of the tile. * @param {number} y Top of the tile. * @param {number} w Width of the tile. * @param {number} h Height of the tile. * @param {number} gutter Tile gutter. * @param {boolean} transition Apply an alpha transition. */ drawTileImage(tile: import("../../ImageTile.js").default, frameState: import("../../Map.js").FrameState, x: number, y: number, w: number, h: number, gutter: number, transition: boolean): void; /** * @return {HTMLCanvasElement} Image */ getImage(): HTMLCanvasElement; /** * Get the image from a tile. * @param {import("../../ImageTile.js").default} tile Tile. * @return {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} Image. * @protected */ protected getTileImage(tile: import("../../ImageTile.js").default): HTMLCanvasElement | HTMLImageElement | HTMLVideoElement; /** * @param {import("../../Map.js").FrameState} frameState Frame state. * @param {import("../../source/Tile.js").default} tileSource Tile source. * @protected */ protected scheduleExpireCache(frameState: import("../../Map.js").FrameState, tileSource: import("../../source/Tile.js").default): void; /** * @param {!Object>} usedTiles Used tiles. * @param {import("../../source/Tile.js").default} tileSource Tile source. * @param {import('../../Tile.js').default} tile Tile. * @protected */ protected updateUsedTiles(usedTiles: { [x: string]: { [x: string]: boolean; }; }, tileSource: import("../../source/Tile.js").default, tile: import('../../Tile.js').default): void; /** * Manage tile pyramid. * This function performs a number of functions related to the tiles at the * current zoom and lower zoom levels: * - registers idle tiles in frameState.wantedTiles so that they are not * discarded by the tile queue * - enqueues missing tiles * @param {import("../../Map.js").FrameState} frameState Frame state. * @param {import("../../source/Tile.js").default} tileSource Tile source. * @param {import("../../tilegrid/TileGrid.js").default} tileGrid Tile grid. * @param {number} pixelRatio Pixel ratio. * @param {import("../../proj/Projection.js").default} projection Projection. * @param {import("../../extent.js").Extent} extent Extent. * @param {number} currentZ Current Z. * @param {number} preload Load low resolution tiles up to `preload` levels. * @param {function(import("../../Tile.js").default):void} [tileCallback] Tile callback. * @protected */ protected manageTilePyramid(frameState: import("../../Map.js").FrameState, tileSource: import("../../source/Tile.js").default, tileGrid: import("../../tilegrid/TileGrid.js").default, pixelRatio: number, projection: import("../../proj/Projection.js").default, extent: import("../../extent.js").Extent, currentZ: number, preload: number, tileCallback?: ((arg0: import("../../Tile.js").default) => void) | undefined): void; } import CanvasLayerRenderer from './Layer.js'; //# sourceMappingURL=TileLayer.d.ts.map