/** * @module ol/renderer/canvas/ImageLayer */ import CanvasLayerRenderer from './Layer.js'; import ImageState from '../../ImageState.js'; import ViewHint from '../../ViewHint.js'; import { apply as applyTransform, compose as composeTransform, makeInverse, toString as toTransformString, } from '../../transform.js'; import { containsCoordinate, containsExtent, getHeight, getIntersection, getWidth, intersects as intersectsExtent, isEmpty, } from '../../extent.js'; import {fromUserExtent} from '../../proj.js'; /** * @classdesc * Canvas renderer for image layers. * @api */ class CanvasImageLayerRenderer extends CanvasLayerRenderer { /** * @param {import("../../layer/Image.js").default} imageLayer Image layer. */ constructor(imageLayer) { super(imageLayer); /** * @protected * @type {?import("../../ImageBase.js").default} */ this.image_ = null; } /** * @return {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} Image. */ getImage() { return this.image_ ? this.image_.getImage() : null; } /** * Determine whether render should be called. * @param {import("../../Map.js").FrameState} frameState Frame state. * @return {boolean} Layer is ready to be rendered. */ prepareFrame(frameState) { const layerState = frameState.layerStatesArray[frameState.layerIndex]; const pixelRatio = frameState.pixelRatio; const viewState = frameState.viewState; const viewResolution = viewState.resolution; const imageSource = this.getLayer().getSource(); const hints = frameState.viewHints; let renderedExtent = frameState.extent; if (layerState.extent !== undefined) { renderedExtent = getIntersection( renderedExtent, fromUserExtent(layerState.extent, viewState.projection) ); } if ( !hints[ViewHint.ANIMATING] && !hints[ViewHint.INTERACTING] && !isEmpty(renderedExtent) ) { if (imageSource) { const projection = viewState.projection; const image = imageSource.getImage( renderedExtent, viewResolution, pixelRatio, projection ); if (image) { if (this.loadImage(image)) { this.image_ = image; } else if (image.getState() === ImageState.EMPTY) { this.image_ = null; } } } else { this.image_ = null; } } return !!this.image_; } /** * @param {import("../../pixel.js").Pixel} pixel Pixel. * @return {Uint8ClampedArray} Data at the pixel location. */ getData(pixel) { const frameState = this.frameState; if (!frameState) { return null; } const layer = this.getLayer(); const coordinate = applyTransform( frameState.pixelToCoordinateTransform, pixel.slice() ); const layerExtent = layer.getExtent(); if (layerExtent) { if (!containsCoordinate(layerExtent, coordinate)) { return null; } } const imageExtent = this.image_.getExtent(); const img = this.getImage(); const imageMapWidth = getWidth(imageExtent); const col = Math.floor( img.width * ((coordinate[0] - imageExtent[0]) / imageMapWidth) ); if (col < 0 || col >= img.width) { return null; } const imageMapHeight = getHeight(imageExtent); const row = Math.floor( img.height * ((imageExtent[3] - coordinate[1]) / imageMapHeight) ); if (row < 0 || row >= img.height) { return null; } return this.getImageData(img, col, row); } /** * Render the layer. * @param {import("../../Map.js").FrameState} frameState Frame state. * @param {HTMLElement} target Target that may be used to render content to. * @return {HTMLElement} The rendered element. */ renderFrame(frameState, target) { const image = this.image_; const imageExtent = image.getExtent(); const imageResolution = image.getResolution(); const imagePixelRatio = image.getPixelRatio(); const layerState = frameState.layerStatesArray[frameState.layerIndex]; const pixelRatio = frameState.pixelRatio; const viewState = frameState.viewState; const viewCenter = viewState.center; const viewResolution = viewState.resolution; const scale = (pixelRatio * imageResolution) / (viewResolution * imagePixelRatio); const extent = frameState.extent; const resolution = viewState.resolution; const rotation = viewState.rotation; // desired dimensions of the canvas in pixels const width = Math.round((getWidth(extent) / resolution) * pixelRatio); const height = Math.round((getHeight(extent) / resolution) * pixelRatio); // set forward and inverse pixel transforms composeTransform( this.pixelTransform, frameState.size[0] / 2, frameState.size[1] / 2, 1 / pixelRatio, 1 / pixelRatio, rotation, -width / 2, -height / 2 ); makeInverse(this.inversePixelTransform, this.pixelTransform); const canvasTransform = toTransformString(this.pixelTransform); this.useContainer(target, canvasTransform, this.getBackground(frameState)); const context = this.context; const canvas = context.canvas; if (canvas.width != width || canvas.height != height) { canvas.width = width; canvas.height = height; } else if (!this.containerReused) { context.clearRect(0, 0, width, height); } // clipped rendering if layer extent is set let clipped = false; let render = true; if (layerState.extent) { const layerExtent = fromUserExtent( layerState.extent, viewState.projection ); render = intersectsExtent(layerExtent, frameState.extent); clipped = render && !containsExtent(layerExtent, frameState.extent); if (clipped) { this.clipUnrotated(context, frameState, layerExtent); } } const img = this.getImage(); const transform = composeTransform( this.tempTransform, width / 2, height / 2, scale, scale, 0, (imagePixelRatio * (imageExtent[0] - viewCenter[0])) / imageResolution, (imagePixelRatio * (viewCenter[1] - imageExtent[3])) / imageResolution ); this.renderedResolution = (imageResolution * pixelRatio) / imagePixelRatio; const dw = img.width * transform[0]; const dh = img.height * transform[3]; if (!this.getLayer().getSource().getInterpolate()) { context.imageSmoothingEnabled = false; } this.preRender(context, frameState); if (render && dw >= 0.5 && dh >= 0.5) { const dx = transform[4]; const dy = transform[5]; const opacity = layerState.opacity; let previousAlpha; if (opacity !== 1) { previousAlpha = context.globalAlpha; context.globalAlpha = opacity; } context.drawImage(img, 0, 0, +img.width, +img.height, dx, dy, dw, dh); if (opacity !== 1) { context.globalAlpha = previousAlpha; } } this.postRender(context, frameState); if (clipped) { context.restore(); } context.imageSmoothingEnabled = true; if (canvasTransform !== canvas.style.transform) { canvas.style.transform = canvasTransform; } return this.container; } } export default CanvasImageLayerRenderer;