export default WebGLTileLayer; export type SourceType = import("../source/DataTile.js").default | import("../source/TileImage.js").default; /** * Translates tile data to rendered pixels. */ export type Style = { /** * Style variables. Each variable must hold a number or string. These * variables can be used in the `color`, `brightness`, `contrast`, `exposure`, `saturation` and `gamma` * {@link import ("../style/expressions.js").ExpressionValue expressions}, using the `['var', 'varName']` operator. * To update style variables, use the {@link import ("./WebGLTile.js").default#updateStyleVariables} method. */ variables?: { [x: string]: string | number; } | undefined; /** * An expression applied to color values. */ color?: import("../style/expressions.js").ExpressionValue | undefined; /** * Value used to decrease or increase * the layer brightness. Values range from -1 to 1. */ brightness?: import("../style/expressions.js").ExpressionValue | undefined; /** * Value used to decrease or increase * the layer contrast. Values range from -1 to 1. */ contrast?: import("../style/expressions.js").ExpressionValue | undefined; /** * Value used to decrease or increase * the layer exposure. Values range from -1 to 1. */ exposure?: import("../style/expressions.js").ExpressionValue | undefined; /** * Value used to decrease or increase * the layer saturation. Values range from -1 to 1. */ saturation?: import("../style/expressions.js").ExpressionValue | undefined; /** * Apply a gamma correction to the layer. * Values range from 0 to infinity. */ gamma?: import("../style/expressions.js").ExpressionValue | undefined; }; export type Options = { /** * Style to apply to the layer. */ style?: Style | undefined; /** * A CSS class name to set to the layer element. */ className?: string | undefined; /** * Opacity (0, 1). */ opacity?: number | undefined; /** * Visibility. */ visible?: boolean | undefined; /** * The bounding extent for layer rendering. The layer will not be * rendered outside of this extent. */ extent?: import("../extent.js").Extent | undefined; /** * The z-index for layer rendering. At rendering time, the layers * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()` * method was used. */ zIndex?: number | undefined; /** * The minimum resolution (inclusive) at which this layer will be * visible. */ minResolution?: number | undefined; /** * The maximum resolution (exclusive) below which this layer will * be visible. */ maxResolution?: number | undefined; /** * The minimum view zoom level (exclusive) above which this layer will be * visible. */ minZoom?: number | undefined; /** * The maximum view zoom level (inclusive) at which this layer will * be visible. */ maxZoom?: number | undefined; /** * Preload. Load low-resolution tiles up to `preload` levels. `0` * means no preloading. */ preload?: number | undefined; /** * Source for this layer. */ source?: SourceType | undefined; /** * Array * of sources for this layer. Takes precedence over `source`. Can either be an array of sources, or a function that * expects an extent and a resolution (in view projection units per pixel) and returns an array of sources. See * {@link module :ol/source.sourcesFromTileGrid} for a helper function to generate sources that are organized in a * pyramid following the same pattern as a tile grid. **Note:** All sources must have the same band count and content. */ sources?: SourceType[] | ((arg0: import("../extent.js").Extent, arg1: number) => Array) | undefined; /** * Sets the layer as overlay on a map. The map will not manage * this layer in its layers collection, and the layer will be rendered on top. This is useful for * temporary layers. The standard way to add a layer to a map and have it managed by the map is to * use {@link module :ol/Map~Map#addLayer}. */ map?: import("../Map.js").default | undefined; /** * Use interim tiles on error. */ useInterimTilesOnError?: boolean | undefined; /** * The internal texture cache size. This needs to be large enough to render * two zoom levels worth of tiles. */ cacheSize?: number | undefined; }; export type ParsedStyle = { /** * The vertex shader. */ vertexShader: string; /** * The fragment shader. */ fragmentShader: string; /** * Uniform definitions. */ uniforms: { [x: string]: import("../webgl/Helper.js").UniformValue; }; /** * Palette textures. */ paletteTextures: Array; }; /** * @classdesc * For layer sources that provide pre-rendered, tiled images in grids that are * organized by zoom levels for specific resolutions. * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject} * property on the layer object; for example, setting `title: 'My Title'` in the * options means that `title` is observable, and has get/set accessors. * * @extends BaseTileLayer * @fires import("../render/Event.js").RenderEvent * @api */ declare class WebGLTileLayer extends BaseTileLayer { /** * @param {Options} options Tile layer options. */ constructor(options: Options); /** * @type {Array|function(import("../extent.js").Extent, number):Array} * @private */ private sources_; /** * @type {SourceType|null} * @private */ private renderedSource_; /** * @type {number} * @private */ private renderedResolution_; /** * @type {Style} * @private */ private style_; /** * @type {number} * @private */ private cacheSize_; /** * @type {Object} * @private */ private styleVariables_; /** * Gets the sources for this layer, for a given extent and resolution. * @param {import("../extent.js").Extent} extent Extent. * @param {number} resolution Resolution. * @return {Array} Sources. */ getSources(extent: import("../extent.js").Extent, resolution: number): Array; /** * @return {SourceType} The source being rendered. */ getRenderSource(): SourceType; /** * @private */ private handleSourceUpdate_; /** * @private * @return {number} The number of source bands. */ private getSourceBandCount_; /** * @param {import("../Map").FrameState} frameState Frame state. * @param {Array} sources Sources. * @return {HTMLElement} Canvas. */ renderSources(frameState: import("../Map").FrameState, sources: Array): HTMLElement; /** * @param {?import("../Map.js").FrameState} frameState Frame state. * @param {HTMLElement} target Target which the renderer may (but need not) use * for rendering its content. * @return {HTMLElement} The rendered element. */ render(frameState: import("../Map.js").FrameState | null, target: HTMLElement): HTMLElement; /** * Update the layer style. The `updateStyleVariables` function is a more efficient * way to update layer rendering. In cases where the whole style needs to be updated, * this method may be called instead. Note that calling this method will also replace * any previously set variables, so the new style also needs to include new variables, * if needed. * @param {Style} style The new style. */ setStyle(style: Style): void; /** * Update any variables used by the layer style and trigger a re-render. * @param {Object} variables Variables to update. * @api */ updateStyleVariables(variables: { [x: string]: number; }): void; } import WebGLTileLayerRenderer from '../renderer/webgl/TileLayer.js'; import BaseTileLayer from './BaseTile.js'; //# sourceMappingURL=WebGLTile.d.ts.map