export default VectorImageLayer; export type Options> = { /** * A CSS class name to set to the layer element. */ className?: string | undefined; /** * Opacity (0, 1). */ opacity?: number | undefined; /** * Visibility. */ visible?: boolean | undefined; /** * The bounding extent for layer rendering. The layer will not be * rendered outside of this extent. */ extent?: import("../extent.js").Extent | undefined; /** * The z-index for layer rendering. At rendering time, the layers * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()` * method was used. */ zIndex?: number | undefined; /** * The minimum resolution (inclusive) at which this layer will be * visible. */ minResolution?: number | undefined; /** * The maximum resolution (exclusive) below which this layer will * be visible. */ maxResolution?: number | undefined; /** * The minimum view zoom level (exclusive) above which this layer will be * visible. */ minZoom?: number | undefined; /** * The maximum view zoom level (inclusive) at which this layer will * be visible. */ maxZoom?: number | undefined; /** * Render order. Function to be used when sorting * features before rendering. By default features are drawn in the order that they are created. Use * `null` to avoid the sort, but get an undefined draw order. */ renderOrder?: import("../render.js").OrderFunction | undefined; /** * The buffer in pixels around the viewport extent used by the * renderer when getting features from the vector source for the rendering or hit-detection. * Recommended value: the size of the largest symbol, line width or label. */ renderBuffer?: number | undefined; /** * Source. */ source?: VectorSourceType | undefined; /** * Sets the layer as overlay on a map. The map will not manage * this layer in its layers collection, and the layer will be rendered on top. This is useful for * temporary layers. The standard way to add a layer to a map and have it managed by the map is to * use [map.addLayer()]{@link import ("../Map.js").default#addLayer}. */ map?: import("../Map.js").default | undefined; /** * Declutter images and text on this layer. The priority is defined * by the `zIndex` of the style and the render order of features. Higher z-index means higher priority. * Within the same z-index, a feature rendered before another has higher priority. */ declutter?: boolean | undefined; /** * Layer style. When set to `null`, only * features that have their own style will be rendered. See {@link module :ol/style/Style~Style} for the default style * which will be used if this is not set. */ style?: import("../style/Style.js").StyleLike | null | undefined; /** * Ratio by which the rendered extent should be larger than the * viewport extent. A larger ratio avoids cut images during panning, but will cause a decrease in performance. */ imageRatio?: number | undefined; /** * Arbitrary observable properties. Can be accessed with `#get()` and `#set()`. */ properties?: { [x: string]: any; } | undefined; }; /** * @template {import("../source/Vector.js").default} VectorSourceType * @typedef {Object} Options * @property {string} [className='ol-layer'] A CSS class name to set to the layer element. * @property {number} [opacity=1] Opacity (0, 1). * @property {boolean} [visible=true] Visibility. * @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be * rendered outside of this extent. * @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()` * method was used. * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be * visible. * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will * be visible. * @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be * visible. * @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will * be visible. * @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting * features before rendering. By default features are drawn in the order that they are created. Use * `null` to avoid the sort, but get an undefined draw order. * @property {number} [renderBuffer=100] The buffer in pixels around the viewport extent used by the * renderer when getting features from the vector source for the rendering or hit-detection. * Recommended value: the size of the largest symbol, line width or label. * @property {VectorSourceType} [source] Source. * @property {import("../Map.js").default} [map] Sets the layer as overlay on a map. The map will not manage * this layer in its layers collection, and the layer will be rendered on top. This is useful for * temporary layers. The standard way to add a layer to a map and have it managed by the map is to * use [map.addLayer()]{@link import("../Map.js").default#addLayer}. * @property {boolean} [declutter=false] Declutter images and text on this layer. The priority is defined * by the `zIndex` of the style and the render order of features. Higher z-index means higher priority. * Within the same z-index, a feature rendered before another has higher priority. * @property {import("../style/Style.js").StyleLike|null} [style] Layer style. When set to `null`, only * features that have their own style will be rendered. See {@link module:ol/style/Style~Style} for the default style * which will be used if this is not set. * @property {number} [imageRatio=1] Ratio by which the rendered extent should be larger than the * viewport extent. A larger ratio avoids cut images during panning, but will cause a decrease in performance. * @property {Object} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`. */ /** * @classdesc * Vector data is rendered client-side, to an image. This layer type provides great performance * during panning and zooming, but point symbols and texts are always rotated with the view and * pixels are scaled during zoom animations. For more accurate rendering of vector data, use * {@link module:ol/layer/Vector~VectorLayer} instead. * * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject} * property on the layer object; for example, setting `title: 'My Title'` in the * options means that `title` is observable, and has get/set accessors. * * @template {import("../source/Vector.js").default} VectorSourceType * @extends {BaseVectorLayer} * @api */ declare class VectorImageLayer> extends BaseVectorLayer { /** * @param {Options} [options] Options. */ constructor(options?: Options | undefined); /** * @type {number} * @private */ private imageRatio_; /** * @return {number} Ratio between rendered extent size and viewport extent size. */ getImageRatio(): number; } import CanvasVectorImageLayerRenderer from '../renderer/canvas/VectorImageLayer.js'; import BaseVectorLayer from './BaseVector.js'; //# sourceMappingURL=VectorImage.d.ts.map