/** * @module ol/layer/MapboxVector */ import BaseEvent from '../events/Event.js'; import EventType from '../events/EventType.js'; import MVT from '../format/MVT.js'; import VectorTileLayer from '../layer/VectorTile.js'; import VectorTileSource from '../source/VectorTile.js'; import {applyBackground, applyStyle} from 'ol-mapbox-style'; /** * @classdesc * Event emitted on configuration or loading error. */ class ErrorEvent extends BaseEvent { /** * @param {Error} error error object. */ constructor(error) { super(EventType.ERROR); /** * @type {Error} */ this.error = error; } } /** * @typedef {Object} Options * @property {string} styleUrl The URL of the Mapbox style object to use for this layer. For a * style created with Mapbox Studio and hosted on Mapbox, this will look like * 'mapbox://styles/you/your-style'. * @property {string} [accessToken] The access token for your Mapbox style. This has to be provided * for `mapbox://` style urls. For `https://` and other urls, any access key must be the last query * parameter of the style url. * @property {string} [source] If your style uses more than one source, you need to use either the * `source` property or the `layers` property to limit rendering to a single vector source. The * `source` property corresponds to the id of a vector source in your Mapbox style. * @property {Array} [layers] Limit rendering to the list of included layers. All layers * must share the same vector source. If your style uses more than one source, you need to use * either the `source` property or the `layers` property to limit rendering to a single vector * source. * @property {boolean} [declutter=true] Declutter images and text. Decluttering is applied to all * image and text styles of all Vector and VectorTile layers that have set this to `true`. The priority * is defined by the z-index of the layer, the `zIndex` of the style and the render order of features. * Higher z-index means higher priority. Within the same z-index, a feature rendered before another has * higher priority. * * As an optimization decluttered features from layers with the same `className` are rendered above * the fill and stroke styles of all of those layers regardless of z-index. To opt out of this * behavior and place declutterd features with their own layer configure the layer with a `className` * other than `ol-layer`. * @property {import("./Base.js").BackgroundColor|false} [background] Background color for the layer. * If not specified, the background from the Mapbox style object will be used. Set to `false` to prevent * the Mapbox style's background from being used. * @property {string} [className='ol-layer'] A CSS class name to set to the layer element. * @property {number} [opacity=1] Opacity (0, 1). * @property {boolean} [visible=true] Visibility. * @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be * rendered outside of this extent. * @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()` * method was used. * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be * visible. * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will * be visible. If neither `maxResolution` nor `minZoom` are defined, the layer's `maxResolution` will * match the style source's `minzoom`. * @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will * be visible. If neither `maxResolution` nor `minZoom` are defined, the layer's `minZoom` will match * the style source's `minzoom`. * @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will * be visible. * @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting * features before rendering. By default features are drawn in the order that they are created. Use * `null` to avoid the sort, but get an undefined draw order. * @property {number} [renderBuffer=100] The buffer in pixels around the tile extent used by the * renderer when getting features from the vector tile for the rendering or hit-detection. * Recommended value: Vector tiles are usually generated with a buffer, so this value should match * the largest possible buffer of the used tiles. It should be at least the size of the largest * point symbol or line width. * @property {import("./VectorTile.js").VectorTileRenderType} [renderMode='hybrid'] Render mode for vector tiles: * * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom * animations. Point symbols and texts are accurately rendered as vectors and can stay upright on * rotated views. * * `'vector'`: Everything is rendered as vectors. Use this mode for improved performance on vector * tile layers with only a few rendered features (e.g. for highlighting a subset of features of * another layer with the same source). * @property {import("../Map.js").default} [map] Sets the layer as overlay on a map. The map will not manage * this layer in its layers collection, and the layer will be rendered on top. This is useful for * temporary layers. The standard way to add a layer to a map and have it managed by the map is to * use [map.addLayer()]{@link import("../Map.js").default#addLayer}. * @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be * recreated during animations. This means that no vectors will be shown clipped, but the setting * will have a performance impact for large amounts of vector data. When set to `false`, batches * will be recreated when no animation is active. * @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be * recreated during interactions. See also `updateWhileAnimating`. * @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0` * means no preloading. * @property {boolean} [useInterimTilesOnError=true] Use interim tiles on error. * @property {Object} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`. */ /** * @classdesc * A vector tile layer based on a Mapbox style that uses a single vector source. Configure * the layer with the `styleUrl` and `accessToken` shown in Mapbox Studio's share panel. * If the style uses more than one source, use the `source` property to choose a single * vector source. If you want to render a subset of the layers in the style, use the `layers` * property (all layers must share the same vector source). See the constructor options for * more detail. * * const map = new Map({ * view: new View({ * center: [0, 0], * zoom: 1, * }), * layers: [ * new MapboxVectorLayer({ * styleUrl: 'mapbox://styles/mapbox/bright-v9', * accessToken: 'your-mapbox-access-token-here', * }), * ], * target: 'map', * }); * * On configuration or loading error, the layer will trigger an `'error'` event. Listeners * will receive an object with an `error` property that can be used to diagnose the problem. * * **Note for users of the full build**: The `MapboxVectorLayer` requires the * [ol-mapbox-style](https://github.com/openlayers/ol-mapbox-style) library to be loaded as well. * * @param {Options} options Options. * @extends {VectorTileLayer} * @fires module:ol/events/Event~BaseEvent#event:error * @api */ class MapboxVectorLayer extends VectorTileLayer { /** * @param {Options} options Layer options. At a minimum, `styleUrl` and `accessToken` * must be provided. */ constructor(options) { const declutter = 'declutter' in options ? options.declutter : true; const source = new VectorTileSource({ state: 'loading', format: new MVT(), }); super({ source: source, background: options.background, declutter: declutter, className: options.className, opacity: options.opacity, visible: options.visible, zIndex: options.zIndex, minResolution: options.minResolution, maxResolution: options.maxResolution, minZoom: options.minZoom, maxZoom: options.maxZoom, renderOrder: options.renderOrder, renderBuffer: options.renderBuffer, renderMode: options.renderMode, map: options.map, updateWhileAnimating: options.updateWhileAnimating, updateWhileInteracting: options.updateWhileInteracting, preload: options.preload, useInterimTilesOnError: options.useInterimTilesOnError, properties: options.properties, }); if (options.accessToken) { this.accessToken = options.accessToken; } const url = options.styleUrl; //FIXME Remove type cast as soon as we know why it is needed applyStyle(/** @type {*} */ (this), url, options.layers || options.source, { accessToken: this.accessToken, }) .then(() => { source.setState('ready'); }) .catch((error) => { this.dispatchEvent(new ErrorEvent(error)); const source = this.getSource(); source.setState('error'); }); if (this.getBackground() === undefined) { //FIXME Remove type cast as soon as we know why it is needed applyBackground(/** @type {*} */ (this), options.styleUrl, { accessToken: this.accessToken, }); } } } export default MapboxVectorLayer;