/** * @module ol/layer/BaseVector */ import Layer from './Layer.js'; import RBush from 'rbush'; import Style, { createDefaultStyle, toFunction as toStyleFunction, } from '../style/Style.js'; import {toStyle} from '../style/flat.js'; /** * @template {import("../source/Vector.js").default|import("../source/VectorTile.js").default} VectorSourceType * @typedef {Object} Options * @property {string} [className='ol-layer'] A CSS class name to set to the layer element. * @property {number} [opacity=1] Opacity (0, 1). * @property {boolean} [visible=true] Visibility. * @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be * rendered outside of this extent. * @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()` * method was used. * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be * visible. * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will * be visible. * @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be * visible. * @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will * be visible. * @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting * features before rendering. By default features are drawn in the order that they are created. Use * `null` to avoid the sort, but get an undefined draw order. * @property {number} [renderBuffer=100] The buffer in pixels around the viewport extent used by the * renderer when getting features from the vector source for the rendering or hit-detection. * Recommended value: the size of the largest symbol, line width or label. * @property {VectorSourceType} [source] Source. * @property {import("../Map.js").default} [map] Sets the layer as overlay on a map. The map will not manage * this layer in its layers collection, and the layer will be rendered on top. This is useful for * temporary layers. The standard way to add a layer to a map and have it managed by the map is to * use [map.addLayer()]{@link import("../Map.js").default#addLayer}. * @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all * image and text styles of all Vector and VectorTile layers that have set this to `true`. The priority * is defined by the z-index of the layer, the `zIndex` of the style and the render order of features. * Higher z-index means higher priority. Within the same z-index, a feature rendered before another has * higher priority. * * As an optimization decluttered features from layers with the same `className` are rendered above * the fill and stroke styles of all of those layers regardless of z-index. To opt out of this * behavior and place declutterd features with their own layer configure the layer with a `className` * other than `ol-layer`. * @property {import("../style/Style.js").StyleLike|import("../style/flat.js").FlatStyleLike|null} [style] Layer style. When set to `null`, only * features that have their own style will be rendered. See {@link module:ol/style/Style~Style} for the default style * which will be used if this is not set. * @property {import("./Base.js").BackgroundColor} [background] Background color for the layer. If not specified, no background * will be rendered. * @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will * be recreated during animations. This means that no vectors will be shown clipped, but the * setting will have a performance impact for large amounts of vector data. When set to `false`, * batches will be recreated when no animation is active. * @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will * be recreated during interactions. See also `updateWhileAnimating`. * @property {Object} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`. */ /** * @enum {string} * @private */ const Property = { RENDER_ORDER: 'renderOrder', }; /** * @classdesc * Vector data that is rendered client-side. * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject} * property on the layer object; for example, setting `title: 'My Title'` in the * options means that `title` is observable, and has get/set accessors. * * @template {import("../source/Vector.js").default|import("../source/VectorTile.js").default} VectorSourceType * @template {import("../renderer/canvas/VectorLayer.js").default|import("../renderer/canvas/VectorTileLayer.js").default|import("../renderer/canvas/VectorImageLayer.js").default|import("../renderer/webgl/PointsLayer.js").default} RendererType * @extends {Layer} * @api */ class BaseVectorLayer extends Layer { /** * @param {Options} [options] Options. */ constructor(options) { options = options ? options : {}; const baseOptions = Object.assign({}, options); delete baseOptions.style; delete baseOptions.renderBuffer; delete baseOptions.updateWhileAnimating; delete baseOptions.updateWhileInteracting; super(baseOptions); /** * @private * @type {boolean} */ this.declutter_ = options.declutter !== undefined ? options.declutter : false; /** * @type {number} * @private */ this.renderBuffer_ = options.renderBuffer !== undefined ? options.renderBuffer : 100; /** * User provided style. * @type {import("../style/Style.js").StyleLike} * @private */ this.style_ = null; /** * Style function for use within the library. * @type {import("../style/Style.js").StyleFunction|undefined} * @private */ this.styleFunction_ = undefined; this.setStyle(options.style); /** * @type {boolean} * @private */ this.updateWhileAnimating_ = options.updateWhileAnimating !== undefined ? options.updateWhileAnimating : false; /** * @type {boolean} * @private */ this.updateWhileInteracting_ = options.updateWhileInteracting !== undefined ? options.updateWhileInteracting : false; } /** * @return {boolean} Declutter. */ getDeclutter() { return this.declutter_; } /** * Get the topmost feature that intersects the given pixel on the viewport. Returns a promise * that resolves with an array of features. The array will either contain the topmost feature * when a hit was detected, or it will be empty. * * The hit detection algorithm used for this method is optimized for performance, but is less * accurate than the one used in [map.getFeaturesAtPixel()]{@link import("../Map.js").default#getFeaturesAtPixel}. * Text is not considered, and icons are only represented by their bounding box instead of the exact * image. * * @param {import("../pixel.js").Pixel} pixel Pixel. * @return {Promise>} Promise that resolves with an array of features. * @api */ getFeatures(pixel) { return super.getFeatures(pixel); } /** * @return {number|undefined} Render buffer. */ getRenderBuffer() { return this.renderBuffer_; } /** * @return {function(import("../Feature.js").default, import("../Feature.js").default): number|null|undefined} Render * order. */ getRenderOrder() { return /** @type {import("../render.js").OrderFunction|null|undefined} */ ( this.get(Property.RENDER_ORDER) ); } /** * Get the style for features. This returns whatever was passed to the `style` * option at construction or to the `setStyle` method. * @return {import("../style/Style.js").StyleLike|null|undefined} Layer style. * @api */ getStyle() { return this.style_; } /** * Get the style function. * @return {import("../style/Style.js").StyleFunction|undefined} Layer style function. * @api */ getStyleFunction() { return this.styleFunction_; } /** * @return {boolean} Whether the rendered layer should be updated while * animating. */ getUpdateWhileAnimating() { return this.updateWhileAnimating_; } /** * @return {boolean} Whether the rendered layer should be updated while * interacting. */ getUpdateWhileInteracting() { return this.updateWhileInteracting_; } /** * Render declutter items for this layer * @param {import("../Map.js").FrameState} frameState Frame state. */ renderDeclutter(frameState) { if (!frameState.declutterTree) { frameState.declutterTree = new RBush(9); } /** @type {*} */ (this.getRenderer()).renderDeclutter(frameState); } /** * @param {import("../render.js").OrderFunction|null|undefined} renderOrder * Render order. */ setRenderOrder(renderOrder) { this.set(Property.RENDER_ORDER, renderOrder); } /** * Set the style for features. This can be a single style object, an array * of styles, or a function that takes a feature and resolution and returns * an array of styles. If set to `null`, the layer has no style (a `null` style), * so only features that have their own styles will be rendered in the layer. Call * `setStyle()` without arguments to reset to the default style. See * [the ol/style/Style module]{@link module:ol/style/Style~Style} for information on the default style. * * If your layer has a static style, you can use [flat style]{@link module:ol/style/flat~FlatStyle} object * literals instead of using the `Style` and symbolizer constructors (`Fill`, `Stroke`, etc.): * ```js * vectorLayer.setStyle({ * "fill-color": "yellow", * "stroke-color": "black", * "stroke-width": 4 * }) * ``` * * @param {import("../style/Style.js").StyleLike|import("../style/flat.js").FlatStyleLike|null} [style] Layer style. * @api */ setStyle(style) { /** * @type {import("../style/Style.js").StyleLike|null} */ let styleLike; if (style === undefined) { styleLike = createDefaultStyle; } else if (style === null) { styleLike = null; } else if (typeof style === 'function') { styleLike = style; } else if (style instanceof Style) { styleLike = style; } else if (Array.isArray(style)) { const len = style.length; /** * @type {Array