/** * Is the linear ring oriented clockwise in a coordinate system with a bottom-left * coordinate origin? For a coordinate system with a top-left coordinate origin, * the ring's orientation is clockwise when this function returns false. * @param {Array} flatCoordinates Flat coordinates. * @param {number} offset Offset. * @param {number} end End. * @param {number} stride Stride. * @return {boolean} Is clockwise. */ export function linearRingIsClockwise(flatCoordinates: Array, offset: number, end: number, stride: number): boolean; /** * Determines if linear rings are oriented. By default, left-hand orientation * is tested (first ring must be clockwise, remaining rings counter-clockwise). * To test for right-hand orientation, use the `right` argument. * * @param {Array} flatCoordinates Flat coordinates. * @param {number} offset Offset. * @param {Array} ends Array of end indexes. * @param {number} stride Stride. * @param {boolean} [right] Test for right-hand orientation * (counter-clockwise exterior ring and clockwise interior rings). * @return {boolean} Rings are correctly oriented. */ export function linearRingsAreOriented(flatCoordinates: Array, offset: number, ends: Array, stride: number, right?: boolean | undefined): boolean; /** * Determines if linear rings are oriented. By default, left-hand orientation * is tested (first ring must be clockwise, remaining rings counter-clockwise). * To test for right-hand orientation, use the `right` argument. * * @param {Array} flatCoordinates Flat coordinates. * @param {number} offset Offset. * @param {Array>} endss Array of array of end indexes. * @param {number} stride Stride. * @param {boolean} [right] Test for right-hand orientation * (counter-clockwise exterior ring and clockwise interior rings). * @return {boolean} Rings are correctly oriented. */ export function linearRingssAreOriented(flatCoordinates: Array, offset: number, endss: Array>, stride: number, right?: boolean | undefined): boolean; /** * Orient coordinates in a flat array of linear rings. By default, rings * are oriented following the left-hand rule (clockwise for exterior and * counter-clockwise for interior rings). To orient according to the * right-hand rule, use the `right` argument. * * @param {Array} flatCoordinates Flat coordinates. * @param {number} offset Offset. * @param {Array} ends Ends. * @param {number} stride Stride. * @param {boolean} [right] Follow the right-hand rule for orientation. * @return {number} End. */ export function orientLinearRings(flatCoordinates: Array, offset: number, ends: Array, stride: number, right?: boolean | undefined): number; /** * Orient coordinates in a flat array of linear rings. By default, rings * are oriented following the left-hand rule (clockwise for exterior and * counter-clockwise for interior rings). To orient according to the * right-hand rule, use the `right` argument. * * @param {Array} flatCoordinates Flat coordinates. * @param {number} offset Offset. * @param {Array>} endss Array of array of end indexes. * @param {number} stride Stride. * @param {boolean} [right] Follow the right-hand rule for orientation. * @return {number} End. */ export function orientLinearRingsArray(flatCoordinates: Array, offset: number, endss: Array>, stride: number, right?: boolean | undefined): number; /** * Return a two-dimensional endss * @param {Array} flatCoordinates Flat coordinates * @param {Array} ends Linear ring end indexes * @return {Array>} Two dimensional endss array that can * be used to construct a MultiPolygon */ export function inflateEnds(flatCoordinates: Array, ends: Array): Array>; //# sourceMappingURL=orient.d.ts.map