export default MapBrowserEventHandler; declare class MapBrowserEventHandler extends Target { /** * @param {import("./Map.js").default} map The map with the viewport to listen to events on. * @param {number} [moveTolerance] The minimal distance the pointer must travel to trigger a move. */ constructor(map: import("./Map.js").default, moveTolerance?: number | undefined); /** * This is the element that we will listen to the real events on. * @type {import("./Map.js").default} * @private */ private map_; /** * @type {ReturnType} * @private */ private clickTimeoutId_; /** * Emulate dblclick and singleclick. Will be true when only one pointer is active. * @type {boolean} */ emulateClicks_: boolean; /** * @type {boolean} * @private */ private dragging_; /** * @type {!Array} * @private */ private dragListenerKeys_; /** * @type {number} * @private */ private moveTolerance_; /** * The most recent "down" type event (or null if none have occurred). * Set on pointerdown. * @type {PointerEvent|null} * @private */ private down_; /** * @type {Array} * @private */ private activePointers_; /** * @type {!Object} * @private */ private trackedTouches_; element_: HTMLElement; /** * @type {?import("./events.js").EventsKey} * @private */ private pointerdownListenerKey_; /** * @type {PointerEvent} * @private */ private originalPointerMoveEvent_; /** * @type {?import("./events.js").EventsKey} * @private */ private relayedListenerKey_; /** * @private */ private boundHandleTouchMove_; /** * @param {PointerEvent} pointerEvent Pointer * event. * @private */ private emulateClick_; /** * Keeps track on how many pointers are currently active. * * @param {PointerEvent} pointerEvent Pointer * event. * @private */ private updateActivePointers_; /** * @param {PointerEvent} pointerEvent Pointer * event. * @private */ private handlePointerUp_; /** * @param {PointerEvent} pointerEvent Pointer * event. * @return {boolean} If the left mouse button was pressed. * @private */ private isMouseActionButton_; /** * @param {PointerEvent} pointerEvent Pointer * event. * @private */ private handlePointerDown_; /** * @param {PointerEvent} pointerEvent Pointer * event. * @private */ private handlePointerMove_; /** * Wrap and relay a pointermove event. * @param {PointerEvent} pointerEvent Pointer * event. * @private */ private relayMoveEvent_; /** * Flexible handling of a `touch-action: none` css equivalent: because calling * `preventDefault()` on a `pointermove` event does not stop native page scrolling * and zooming, we also listen for `touchmove` and call `preventDefault()` on it * when an interaction (currently `DragPan` handles the event. * @param {TouchEvent} event Event. * @private */ private handleTouchMove_; /** * @param {PointerEvent} pointerEvent Pointer * event. * @return {boolean} Is moving. * @private */ private isMoving_; } import Target from './events/Target.js'; //# sourceMappingURL=MapBrowserEventHandler.d.ts.map