/* Copyright (c) 2016 Jean-Marc VIGLINO, released under the CeCILL license (http://www.cecill.info/). */ import ol_featureAnimation from './FeatureAnimation.js' /** Shakee animation: * @constructor * @extends {ol_featureAnimation} * @param {ol_featureAnimationShakeOptions} options * @param {Integer} options.bounce number o bounds, default 6 * @param {Integer} options.amplitude amplitude of the animation, default 40 * @param {bool} options.horizontal shake horizontally default false (vertical) */ var ol_featureAnimation_Shake = class olfeatureAnimationShake extends ol_featureAnimation { constructor(options) { options = options || {}; super(options); // this.easing_ = options.easing_ || function(t){return (0.5+t)*t -0.5*t ;}; this.amplitude_ = options.amplitude || 40; this.bounce_ = -Math.PI * (options.bounce || 6); this.horizontal_ = options.horizontal; } /** Animate * @param {ol_featureAnimationEvent} e */ animate(e) { var flashGeom = e.geom.clone(); var shadow = e.geom.clone(); var t = this.easing_(e.elapsed); t = Math.sin(this.bounce_ * t) * this.amplitude_ * (1 - t) * e.frameState.viewState.resolution; if (this.horizontal_) { flashGeom.translate(t, 0); shadow.translate(t, 0); } else flashGeom.translate(0, t); this.drawGeom_(e, flashGeom, shadow); return (e.time <= this.duration_); } } export default ol_featureAnimation_Shake