/* Copyright (c) 2016 Jean-Marc VIGLINO, released under the CeCILL license (http://www.cecill.info/). */ import ol_featureAnimation from './FeatureAnimation.js' /** Bounce animation: * @constructor * @extends {ol_featureAnimation} * @param {ol_featureAnimationBounceOptions} options * @param {Integer} options.bounce number of bounce, default 3 * @param {Integer} options.amplitude bounce amplitude,default 40 * @param {ol.easing} options.easing easing used for decaying amplitude, use function(){return 0} for no decay, default ol.easing.linear * @param {Integer} options.duration duration in ms, default 1000 */ var ol_featureAnimation_Bounce = class olfeatureAnimationBounce extends ol_featureAnimation { constructor(options) { options = options || {}; super(options); this.amplitude_ = options.amplitude || 40; this.bounce_ = -Math.PI * (options.bounce || 3); } /** Animate * @param {ol_featureAnimationEvent} e */ animate(e) { var flashGeom = e.geom.clone(); /* var t = this.easing_(e.elapsed) t = Math.abs(Math.sin(this.bounce_*t)) * this.amplitude_ * (1-t) * e.frameState.viewState.resolution; */ var t = Math.abs(Math.sin(this.bounce_ * e.elapsed)) * this.amplitude_ * (1 - this.easing_(e.elapsed)) * e.frameState.viewState.resolution; flashGeom.translate(0, t); this.drawGeom_(e, flashGeom, e.geom); return (e.time <= this.duration_); } } export default ol_featureAnimation_Bounce