/** * @module ol/renderer/Layer */ import EventType from '../events/EventType.js'; import ImageState from '../ImageState.js'; import Observable from '../Observable.js'; import {abstract} from '../util.js'; /** * @template {import("../layer/Layer.js").default} LayerType */ class LayerRenderer extends Observable { /** * @param {LayerType} layer Layer. */ constructor(layer) { super(); /** * The renderer is initialized and ready to render. * @type {boolean} */ this.ready = true; /** @private */ this.boundHandleImageChange_ = this.handleImageChange_.bind(this); /** * @protected * @type {LayerType} */ this.layer_ = layer; /** * @type {import("../render/canvas/ExecutorGroup").default} */ this.declutterExecutorGroup = null; } /** * Asynchronous layer level hit detection. * @param {import("../pixel.js").Pixel} pixel Pixel. * @return {Promise>} Promise that resolves with * an array of features. */ getFeatures(pixel) { return abstract(); } /** * @param {import("../pixel.js").Pixel} pixel Pixel. * @return {Uint8ClampedArray|Uint8Array|Float32Array|DataView|null} Pixel data. */ getData(pixel) { return null; } /** * Determine whether render should be called. * @abstract * @param {import("../Map.js").FrameState} frameState Frame state. * @return {boolean} Layer is ready to be rendered. */ prepareFrame(frameState) { return abstract(); } /** * Render the layer. * @abstract * @param {import("../Map.js").FrameState} frameState Frame state. * @param {HTMLElement|null} target Target that may be used to render content to. * @return {HTMLElement|null} The rendered element. */ renderFrame(frameState, target) { return abstract(); } /** * @param {Object>} tiles Lookup of loaded tiles by zoom level. * @param {number} zoom Zoom level. * @param {import("../Tile.js").default} tile Tile. * @return {boolean|void} If `false`, the tile will not be considered loaded. */ loadedTileCallback(tiles, zoom, tile) { if (!tiles[zoom]) { tiles[zoom] = {}; } tiles[zoom][tile.tileCoord.toString()] = tile; return undefined; } /** * Create a function that adds loaded tiles to the tile lookup. * @param {import("../source/Tile.js").default} source Tile source. * @param {import("../proj/Projection.js").default} projection Projection of the tiles. * @param {Object>} tiles Lookup of loaded tiles by zoom level. * @return {function(number, import("../TileRange.js").default):boolean} A function that can be * called with a zoom level and a tile range to add loaded tiles to the lookup. * @protected */ createLoadedTileFinder(source, projection, tiles) { return ( /** * @param {number} zoom Zoom level. * @param {import("../TileRange.js").default} tileRange Tile range. * @return {boolean} The tile range is fully loaded. */ (zoom, tileRange) => { const callback = this.loadedTileCallback.bind(this, tiles, zoom); return source.forEachLoadedTile(projection, zoom, tileRange, callback); } ); } /** * @abstract * @param {import("../coordinate.js").Coordinate} coordinate Coordinate. * @param {import("../Map.js").FrameState} frameState Frame state. * @param {number} hitTolerance Hit tolerance in pixels. * @param {import("./vector.js").FeatureCallback} callback Feature callback. * @param {Array>} matches The hit detected matches with tolerance. * @return {T|undefined} Callback result. * @template T */ forEachFeatureAtCoordinate( coordinate, frameState, hitTolerance, callback, matches ) { return undefined; } /** * @return {LayerType} Layer. */ getLayer() { return this.layer_; } /** * Perform action necessary to get the layer rendered after new fonts have loaded * @abstract */ handleFontsChanged() {} /** * Handle changes in image state. * @param {import("../events/Event.js").default} event Image change event. * @private */ handleImageChange_(event) { const image = /** @type {import("../Image.js").default} */ (event.target); if ( image.getState() === ImageState.LOADED || image.getState() === ImageState.ERROR ) { this.renderIfReadyAndVisible(); } } /** * Load the image if not already loaded, and register the image change * listener if needed. * @param {import("../ImageBase.js").default} image Image. * @return {boolean} `true` if the image is already loaded, `false` otherwise. * @protected */ loadImage(image) { let imageState = image.getState(); if (imageState != ImageState.LOADED && imageState != ImageState.ERROR) { image.addEventListener(EventType.CHANGE, this.boundHandleImageChange_); } if (imageState == ImageState.IDLE) { image.load(); imageState = image.getState(); } return imageState == ImageState.LOADED; } /** * @protected */ renderIfReadyAndVisible() { const layer = this.getLayer(); if (layer && layer.getVisible() && layer.getSourceState() === 'ready') { layer.changed(); } } /** * Clean up. */ disposeInternal() { delete this.layer_; super.disposeInternal(); } } export default LayerRenderer;